Adding material M_Ground_Moss to a mesh causes crash

Heeelp =D
It happens when I add material M_Ground_Moss

[2014.04.15-05.53.12:098][829]LogWindows: === Critical error: ===

[2014.04.15-05.53.12:098][829]LogWindows: Shader Compiling thread exception: ShaderCompileWorker terminated unexpectedly! Thread 1.

Address = 0x274fb496 (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll] Address = 0x274f9e4c (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll] Address = 0x273af9b1 (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll] Address = 0x242eff8c (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll] Address = 0x242d5fad (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll] Address = 0x242fa6b8 (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll] Address = 0x274f90f9 (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll] Address = 0x274f4711 (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll] Address = 0x51d016ad (filename not found) [in C:\WINDOWS\system32\KERNEL32.DLL] Address = 0x54354629 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll] Address = 0x54354629 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]

Address = 0x274fb496 (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll] Address = 0x274f9e4c (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll] Address = 0x273af9b1 (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll] Address = 0x242d5684 (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll] Address = 0x242f2b28 (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll] Address = 0xc7ac75ad (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe] Address = 0xc7abce5c (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe] Address = 0xc7abceca (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe] Address = 0xc7ac8ae9 (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe] Address = 0xc7ac94e9 (filename not found) [in D:\Unreal Engine 4\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe] Address = 0x51d016ad (filename not found) [in C:\WINDOWS\system32\KERNEL32.DLL] Address = 0x54354629 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll] Address = 0x54354629 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]

[2014.04.15-05.53.12:098][829]LogExit: Executing StaticShutdownAfterError [2014.04.15-05.53.12:104][829]LogPhysics:Warning: PHYSX: …\PhysX\src\NpScene.cpp (2861) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined. [2014.04.15-05.53.12:104][829]LogPhysics:Warning: PHYSX: …\PhysX\src\NpScene.cpp (2861) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined. [2014.04.15-05.53.12:104][829]LogWindows: FPlatformMisc::RequestExit(1) [2014.04.15-05.53.12:104][829]Log file closed, 04/15/14 11:53:12

Thanks for help

Look like shader compiler crashes or something like that

This occurs only when applying texture M_Ground_Moss, other texture working normal

Hello,

Thank you for your patience. I am investigating this issue, but have a few questions. Could you please post a of your log file where the crash occurs and DxDiag? Your log file can be located in [Project Name]/Saved/Logs.

Thank you!

Hi Codname,

We have not heard from you in quite some time. I am marking this as answered for tracking. If you are still experiencing this, please respond with the information requested. Thank you!