Hello. I have been searching for days and I just cannot figure out this problem. Hopefully one of you from Epic might lend me a hand on my problem, so thanks in advance.
I can test networking in my engine just fine, but when I package the program for development, this is where the problem arises.
I have [OnlineSubsystem] DefaultPlatformService = null and that did not fix anything.
So I have a create session node and in PIE, it creates the session all right. But in my packaged game, it always fails to create the session. I do not know why and I cannot find any online resources about this.
Another problem is that the find session node never finds any sessions, even in PIE!
Please help me in the right direction, thanks.