hi there,
i have a really silly problem, look at this picture please :
i can’t understand why a wall is whiter than the other.
- the walls are on the same 3D max model. Faces are well oriented.
- they have the same lightmap, resolution 512.
- to try to solve this problem i stitched them in the lightmap UV’s (before they were far from each other) but no change.
can you explain me a little bit what’s happening ? how can i solve this ?
thank you!