Different Lightmap on Adjacent Surfaces
i have a really silly problem, look at this picture please :
i can't understand why a wall is whiter than the other.
can you explain me a little bit what's happening ? how can i solve this ?
asked Sep 14 '15 at 09:31 AM in Using UE4
i solved it by augmenting to Production instead of High the lightmap quality, and tweaking a little with world settings...now i ve some blurry textures in darker areas, i should open a new thread for that...
answered Sep 14 '15 at 07:56 PM
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