Marketplace asset unable to package

I just purchased the AutoLandscapeAlpine asset from the marketplace and in a clean project, I keep getting the following error while trying to package…

LogInit:Display: RandInit(-710863596) SRandInit(-710863595).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
LogStats: Stats thread started
LogInit: Version: 4.8.3-2634408+++depot+UE4-Releases+4.8
LogInit: API Version: 2579680
LogInit: Compiled (64-bit): Jul 27 2015 16:24:33
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.8
LogInit: Command line:  
LogInit: Base directory: C:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/
LogInit: Rocket: 1
LogInit: Using libcurl 7.41.0
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with WinSSL
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)'
LogConsoleResponse:Warning:   Found in ini file 'C:/Users/Owner/Documents/Unreal Projects/AutomaticLan/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
LogConsoleResponse:Warning:   Found in ini file 'C:/Users/Owner/Documents/Unreal Projects/AutomaticLan/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
LogConsoleResponse:Warning:   Found in ini file 'C:/Users/Owner/Documents/Unreal Projects/AutomaticLan/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: LIONDOG
LogInit: User: Owner
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =3.418042 MHz
LogMemory: Memory total: Physical=8.0GB (8GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 52.58 MB used, 52.58 MB peak
LogMemory: Process Virtual Memory: 24.52 MB used, 24.52 MB peak
LogMemory: Physical Memory: 3456.38 MB used, 8156.32 MB total
LogMemory: Virtual Memory: 312.20 MB used, 134217728.00 MB total
LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...)
Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 960 (Feature Level 11_0)
LogD3D11RHI: Adapter has 1969MB of dedicated video memory, 0MB of dedicated system memory, and 4078MB of shared system memory, 2 output[s]
LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4078MB of shared system memory, 0 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogD3D11RHI: InitD3DDevice
LogD3D11RHI: !Direct3DDevice
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP DesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.38s 56MB C:/Users/Owner/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Owner/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/Owner/Documents/Unreal Projects/AutomaticLan/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/Owner/Documents/Unreal Projects/AutomaticLan/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Owner/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogAssetRegistry: FAssetRegistry took 0.0109 seconds to start up
LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogObj: 26440 objects as part of root set at end of initial load.
LogUObjectAllocator: 5438856 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine...
LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.6.0.0
LogHMD:Warning: SteamVR failed to initialize.  Error: 110
LogAIModule: Creating AISystem for world NewWorld
LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.05s 56MB C:/Users/Owner/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Disabled
LogAnalytics: Creating configured Analytics provider AnalyticsET
LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.8.3-2634408+++depot+UE4-Releases+4.8
LogAnalytics: [UEEditor.Rocket.Release] SetUserId 8db8a2d041b87a62fd9a099b221149b5|cadf0931aa3d493aa662a466e66fc52f|7af7698a-f0e2-47c0-9cbf-36889a1b7eaf
LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LogLinker:Warning: Can't find file '/Game/CharacterSystem/CharacterSystem_Tutorial'
LogLinker:Warning: Can't find file '/Game/CharacterSystem/CharacterSystem_Tutorial'
LogLinker:Warning: Can't find file '/Game/CharacterSystem/CharacterSystem_Tutorial'
LogUObjectGlobals:Warning: Failed to find object 'Class /Game/CharacterSystem/CharacterSystem_Tutorial.CharacterSystem_Tutorial_C'
LogConsoleManager:Warning: Console variable 'r.VSync' wasn't set ('GameSetting' has a lower priority than 'SystemSettingsIni')
LogCook:Display: Done creating registry. It took  0.00s.
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../../Users/Owner/Documents/Unreal Projects/AutomaticLan/Content/Automatic_Landscapes/Maps/Demo_Map_8192_valley.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000002CFA5539C0
LogK2Compiler:Warning: Failed to patch linker table for blueprint CDO Default__SKEL_Demo_Map_8192_valley_C
LogK2Compiler:Warning: Failed to patch linker table for blueprint CDO Default__Demo_Map_4096_C
LogAIModule: Creating AISystem for world Demo_Map_8192_valley
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 67.311ms to complete.
LogFileHelpers: Loading map 'Demo_Map_8192_valley' took 69.964
LogCollectionManager: Loaded 0 collections in 0.003111 seconds
LogContentBrowser: Native class hierarchy populated in 0.0122 seconds. Added 1807 classes and 307 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
LogContentBrowser: Native class hierarchy updated for 'WorldBrowser' in 0.0004 seconds. Added 1 classes and 3 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogD3D11RHI: InitD3DDevice
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogLoad: Full Startup: 105.26 seconds (BP compile: 0.72 seconds)
LogContentStreaming: Texture pool size is 0.000000MB
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 1128x400 (Frame:2).
Cmd: UpdateLandscapeEditorData -warnings
Cmd: UpdateLandscapeEditorData
LogAssetRegistry: Asset discovery search completed in 77.8149 seconds
LogD3D11RHI: InitD3DDevice
LogD3D11RHI: InitD3DDevice
LogD3D11RHI: InitD3DDevice
LogD3D11RHI: InitD3DDevice
LogD3D11RHI: InitD3DDevice
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/Owner/Documents/Unreal Projects/AutomaticLan/AutomaticLan.uproject -cook -stage -archive -archivedirectory=C:/Users/Owner/Desktop/Packaged Game/New folder (2) -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output -NoCompile
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Owner/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\FinalCopy_NonUFSFiles.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\FinalCopy_UFSFiles.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Manifest_NonUFSFiles.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\PakList_AnimationSetup-WindowsNoEditor.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\PrePak_NonUFSFiles.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\PrePak_NonUFSFilesDebug.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\PrePak_UFSFiles.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UAT_Log.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UBTManifest.0.xml
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UnrealBuildTool.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UnrealPak.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/Owner/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Local\Temp\HarvestEnvVars.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\AppData\Local\Temp\HarvestEnvVars.bat=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Users\Owner\AppData\Local\Temp\HarvestEnvVars.bat 
MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: 
MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" 
MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: 
MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>set  1>"C:\Users\Owner\AppData\Local\Temp\HarvestEnvVars.txt" 
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.8040041s to run HarvestEnvVars.bat, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.InitEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.8
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/Owner/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2015-09-14_08.15.59
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.InitEnvironment: UATExe=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\Owner\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules\UATRules141524899.dll
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules\UATRules141524899.pdb
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules\UATRules141524899SourceFiles.txt
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s).
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\AutomaticLan.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\AutomaticLan.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\AutomaticLan.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\AutomaticLan.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\AutomaticLan.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\Owner\Documents\Unreal Projects\AutomaticLan
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules\UATRules1312818647.dll=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\Owner\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules\UATRules1312818647.dll
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\AutomaticLan.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Owner\Desktop\Packaged Game\New folder (2)
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\Saved\StagedBuilds
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=AutomaticLan
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: GeneratePatch=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCName=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CulturesToCook=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookAll=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookMapsOnly=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Deploy=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Package=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\Binaries\Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\Binaries\Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\Binaries\Win64\AutomaticLan.exe
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\Binaries\Win64\AutomaticLan.exe
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prereqs=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\AutomaticLan.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=AutomaticLan
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\AutomaticLan.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\AutomaticLan.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\AutomaticLan.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UE4Build:
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceMonolithic: False
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceNonUnity:False 
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceDebugInfo: False
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UseXGE: False
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\Intermediate\Build\Manifest.xml
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe AutomaticLan Win64 Development  "C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\AutomaticLan.uproject"  -noxge -generatemanifest -rocket -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 6.5581022s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\Intermediate\Build\Manifest.xml=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\Intermediate\Build\Manifest.xml C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UBTManifest.0.xml
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UBTManifest.0.xml
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe AutomaticLan Win64 Development  "C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\AutomaticLan.uproject"  -noxge -rocket -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 3 actions (4 in parallel)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [3/3] Link AutomaticLan.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool:    Creating library C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\Binaries\Win64\AutomaticLan.lib and object C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\Binaries\Win64\AutomaticLan.exp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 39.35 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 39.4912354s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\Intermediate\Build\Manifest.xml=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\Binaries\Win64\AutomaticLan.exe=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\Binaries\Win64\AutomaticLan.exe=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\Binaries\Win64\AutomaticLan.pdb=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\Binaries\Win64\AutomaticLan.pdb=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\Build\Receipts\AutomaticLan-Win64-Development.target.xml=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\Build\Receipts\AutomaticLan-Win64-Development.target.xml=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\Intermediate\Build\Manifest.xml
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.CheckBuildProducts: Build products *******
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\Binaries\Win64\AutomaticLan.exe=True
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.CheckBuildProducts: C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\Binaries\Win64\AutomaticLan.exe
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\Binaries\Win64\AutomaticLan.pdb=True
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.CheckBuildProducts: C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\Binaries\Win64\AutomaticLan.pdb
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\Build\Receipts\AutomaticLan-Win64-Development.target.xml=True
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.CheckBuildProducts: C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\Build\Receipts\AutomaticLan-Win64-Development.target.xml
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.CheckBuildProducts: End Build products *******
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND COMPLETED **********
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\AutomaticLan.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\AutomaticLan.uproject
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\AutomaticLan.uproject" -run=Cook   -I18NPreset=  -TargetPlatform=WindowsNoEditor -buildmachine -fileopenlog -abslog="C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity  -UTF8Output
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: AutomaticLan
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(25519835) SRandInit(25519836).
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogStats: Stats thread started
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.53:977][  0]LogInit: Version: 4.8.3-2634408+++depot+UE4-Releases+4.8
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.53:978][  0]LogInit: API Version: 2579680
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.53:978][  0]LogInit: Compiled (64-bit): Jul 27 2015 16:24:33
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.53:978][  0]LogInit: Compiled with Visual C++: 18.00.21005.01
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.53:978][  0]LogInit: Build Configuration: Development
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.53:978][  0]LogInit: Branch Name: ++depot+UE4-Releases+4.8
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.53:978][  0]LogInit: Command line: "C:\Users\Owner\Documents\Unreal Projects\AutomaticLan\AutomaticLan.uproject" -run=Cook   -I18NPreset=  -TargetPlatform=WindowsNoEditor -buildmachine -fileopenlog -abslog="C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity  -UTF8Output
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.53:979][  0]LogInit: Base directory: C:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.53:979][  0]LogInit: Rocket: 1
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.53:998][  0]LogInit: Using libcurl 7.41.0
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.53:998][  0]LogInit:  - built for x86_64-pc-win32
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.53:998][  0]LogInit:  - supports SSL with WinSSL
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.53:998][  0]LogInit:  - other features:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.53:998][  0]LogInit:      CURL_VERSION_SSL
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.53:998][  0]LogInit:      CURL_VERSION_IPV6
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.53:998][  0]LogInit:      CURL_VERSION_ASYNCHDNS
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.53:998][  0]LogInit:      CURL_VERSION_LARGEFILE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.53:998][  0]LogInit:      CURL_VERSION_IDN
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.53:998][  0]LogInit:  CurlRequestOptions (configurable via config and command line):
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.53:999][  0]LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.53:999][  0]LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.53:999][  0]LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.53:999][  0]LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.54:017][  0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.54:038][  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.54:048][  0]LogInit: Object subsystem initialized
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.54:049][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.54:049][  0]LogConsoleResponse:Warning:   Found in ini file 'C:/Users/Owner/Documents/Unreal Projects/AutomaticLan/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.54:049][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.54:049][  0]LogConsoleResponse:Warning:   Found in ini file 'C:/Users/Owner/Documents/Unreal Projects/AutomaticLan/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.54:049][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.54:049][  0]LogConsoleResponse:Warning:   Found in ini file 'C:/Users/Owner/Documents/Unreal Projects/AutomaticLan/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.54:050][  0]LogInit: Selected Device Profile: [Windows]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.54:050][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.54:087][  0]LogInit: Computer: LIONDOG
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.54:087][  0]LogInit: User: Owner
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.54:087][  0]LogInit: CPU Page size=4096, Cores=4
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.54:087][  0]LogInit: High frequency timer resolution =3.418042 MHz
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.54:087][  0]LogMemory: Memory total: Physical=8.0GB (8GB approx)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.54:087][  0]LogMemory: Platform Memory Stats for Windows
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.54:087][  0]LogMemory: Process Physical Memory: 52.48 MB used, 52.48 MB peak
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.54:087][  0]LogMemory: Process Virtual Memory: 23.67 MB used, 23.67 MB peak
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.54:087][  0]LogMemory: Physical Memory: 5896.21 MB used, 8156.32 MB total
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.54:087][  0]LogMemory: Virtual Memory: 312.14 MB used, 134217728.00 MB total
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.54:231][  0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.54:518][  0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.54:928][  0]LogShaderCompilers:Display: Using Local Shader Compiler.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.56:327][  0]LogTemp:Display: Loaded TP DesktopTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.56:349][  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.56:371][  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.56:393][  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.56:418][  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.56:438][  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.56:457][  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.56:476][  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.56:495][  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.56:515][  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.56:534][  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.56:554][  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.56:624][  0]LogTemp:Display: Loaded TP IOSTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.56:643][  0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.56:662][  0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.56:686][  0]LogTemp:Display: Loaded TP LinuxTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.56:686][  0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.57:020][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.57:313][  0]LogDerivedDataCache: Loaded boot cache 0.29s 56MB C:/Users/Owner/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.57:313][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Owner/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.57:313][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/Owner/Documents/Unreal Projects/AutomaticLan/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.57:314][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.57:314][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/Owner/Documents/Unreal Projects/AutomaticLan/DerivedDataCache/Compressed.ddp not found, will not use a pak cac
MainFrameActions: Packaging (Windows (64-bit)): he.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.57:314][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.57:512][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.16.57:525][  0]LogDerivedDataCache: Using Local data cache path C:/Users/Owner/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.01:249][  0]LogInit: Selected Device Profile: [Windows]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.01:392][  0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.01:392][  0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.01:592][  0]LogMeshUtilities: No automatic mesh reduction module available
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.01:592][  0]LogMeshUtilities: No automatic mesh merging module available
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.01:799][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.03:068][  0]LogAssetRegistry: FAssetRegistry took 0.0001 seconds to start up
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.03:412][  0]SourceControl: Info Source control is disabled
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.03:675][  0]SourceControl: Info Source control is disabled
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.03:702][  0]SourceControl: Info Source control is disabled
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.03:738][  0]SourceControl: Info Source control is disabled
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.04:351][  0]LogObj: 25823 objects as part of root set at end of initial load.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.04:351][  0]LogUObjectAllocator: 5213488 out of 0 bytes used by permanent object pool.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.04:355][  0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.04:356][  0]LogInit: Initializing Editor Engine...
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.04:356][  0]LogEngine: Initializing Engine...
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.04:503][  0]LogAIModule: Creating AISystem for world NewWorld
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.04:585][  0]LogDerivedDataCache: Saved boot cache 0.08s 56MB C:/Users/Owner/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.04:599][  0]LogInit: Texture streaming: Disabled
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.04:654][  0]LogInit: Initializing Editor Engine Completed
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.05:923][  0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 6 other paths to find 1315 assets in 1.1811 seconds
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.05:936][  0]LogCook:Display: Done creating registry. It took  1.19s.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.08:374][  0]LogPackageDependencyInfo:Display:    Package Info not found for ../../../AutomaticLan/CookedIniVersion!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:502][  0]LogRedirectors: String Asset Reference '/Script/Engine.GameInstance'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:503][  0]LogRedirectors:     Resolved to '/Script/Engine.GameInstance'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:504][  0]LogRedirectors: String Asset Reference '/Script/Engine.GameMode'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:504][  0]LogRedirectors:     Resolved to '/Script/Engine.GameMode'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:504][  0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:504][  0]LogRedirectors:     Resolved to '/Script/AIModule.AISystem'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:505][  0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:505][  0]LogRedirectors:     Resolved to '/Script/AIModule.AISystem'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:505][  0]LogRedirectors: String Asset Reference '/Script/AIModule.AIPerceptionSystem'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:506][  0]LogRedirectors:     Resolved to '/Script/AIModule.AIPerceptionSystem'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:506][  0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:506][  0]LogRedirectors:     Resolved to '/Script/AIModule.AISystem'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:507][  0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:507][  0]LogRedirectors:     Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:508][  0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:508][  0]LogRedirectors:     Resolved to '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:508][  0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:509][  0]LogRedirectors:     Resolved to '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:509][  0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:510][  0]LogRedirectors:     Resolved to '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:510][  0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:510][  0]LogRedirectors:     Resolved to '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:511][  0]LogRedirectors: String Asset Reference '/Script/Engine.Console'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:511][  0]LogRedirectors:     Resolved to '/Script/Engine.Console'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:511][  0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:512][  0]LogRedirectors:     Resolved to '/Script/Engine.GameViewportClient'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:512][  0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:512][  0]LogRedirectors:     Resolved to '/Script/Engine.LocalPlayer'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:513][  0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:513][  0]LogRedirectors:     Resolved to '/Script/Engine.WorldSettings'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:513][  0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:514][  0]LogRedirectors:     Resolved to '/Script/Engine.NavigationSystem'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:514][  0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:514][  0]LogRedirectors:     Resolved to '/Script/Engine.AvoidanceManager'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:515][  0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:515][  0]LogRedirectors:     Resolved to '/Script/Engine.PhysicsCollisionHandler'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:515][  0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:516][  0]LogRedirectors:     Resolved to '/Script/Engine.GameUserSettings'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:516][  0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:516][  0]LogRedirectors:     Resolved to '/Script/AIModule.AIController'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:517][  0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:517][  0]LogRedirectors:     Resolved to '/Script/Engine.LevelScriptActor'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:517][  0]LogRedirectors: String Asset Reference '/Script/Engine.Actor'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:518][  0]LogRedirectors:     Resolved to '/Script/Engine.Actor'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:518][  0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:518][  0]LogRedirectors:     Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:519][  0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn'
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:521][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse'
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:564][  0]LogRedirectors:     Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial'
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:583][  0]LogRedirectors:     Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial'
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:584][  0]LogRedirectors:     Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial'
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:812][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:812][  0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:820][  0]LogRedirectors:     Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial'
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:876][  0]LogRedirectors:     Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:876][  0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:892][  0]LogRedirectors:     Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial'
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:906][  0]LogRedirectors:     Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:906][  0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:907][  0]LogRedirectors:     Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:907][  0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:914][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:915][  0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:915][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:916][  0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF'
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:919][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.09:920][  0]LogRedirectors: String Asset Reference '/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator'
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:193][  0]LogRedirectors:     Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny'
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:218][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial'
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:219][  0]LogRedirectors:     Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial'
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:223][  0]LogRedirectors:     Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly'
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:225][  0]LogRedirectors:     Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:225][  0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:226][  0]LogRedirectors:     Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial'
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:227][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings'
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:228][  0]LogRedirectors:     Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:228][  0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:229][  0]LogRedirectors:     Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:229][  0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:230][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:230][  0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:231][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:231][  0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:232][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF'
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:232][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:233][  0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:233][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:234][  0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:234][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:235][  0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:235][  0]LogRedirectors:     Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:236][  0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:236][  0]LogRedirectors:     Resolved to '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:236][  0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:237][  0]LogRedirectors:     Resolved to '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:237][  0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:237][  0]LogRedirectors:     Resolved to '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:238][  0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:238][  0]LogRedirectors:     Resolved to '/Engine/EngineFonts/Roboto.Roboto'
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:239][  0]LogRedirectors:     Resolved to '/Script/Engine.GameViewportClient'
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:240][  0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings'
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:270][  0]LogRedirectors:     Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial'
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:276][  0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:277][  0]LogRedirectors:     Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial'
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:292][  0]LogRedirectors:     Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial'
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:293][  0]LogRedirectors:     Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:293][  0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings'
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:295][  0]LogRedirectors:     Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:295][  0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:296][  0]LogRedirectors:     Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:296][  0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:297][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:297][  0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:298][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:298][  0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:299][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:299][  0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:300][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:300][  0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:301][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:301][  0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:302][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:302][  0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:303][  0]LogRedirectors:     Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:303][  0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:304][  0]LogRedirectors:     Resolved to '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:304][  0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:304][  0]LogRedirectors:     Resolved to '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:305][  0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:305][  0]LogRedirectors:     Resolved to '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:305][  0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:306][  0]LogRedirectors:     Resolved to '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:306][  0]LogRedirectors: String Asset Reference '/Script/Engine.Console'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:307][  0]LogRedirectors:     Resolved to '/Script/Engine.Console'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:307][  0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:307][  0]LogRedirectors:     Resolved to '/Script/Engine.GameViewportClient'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:307][  0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:308][  0]LogRedirectors:     Resolved to '/Script/Engine.LocalPlayer'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:308][  0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:308][  0]LogRedirectors:     Resolved to '/Script/Engine.WorldSettings'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:309][  0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:309][  0]LogRedirectors:     Resolved to '/Script/Engine.NavigationSystem'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:310][  0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:310][  0]LogRedirectors:     Resolved to '/Script/Engine.AvoidanceManager'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:310][  0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:311][  0]LogRedirectors:     Resolved to '/Script/Engine.PhysicsCollisionHandler'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:311][  0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:311][  0]LogRedirectors:     Resolved to '/Script/Engine.GameUserSettings'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:312][  0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:312][  0]LogRedirectors:     Resolved to '/Script/AIModule.AIController'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:312][  0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:313][  0]LogRedirectors:     Resolved to '/Script/Engine.LevelScriptActor'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:313][  0]LogRedirectors: String Asset Reference '/Script/Engine.Actor'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:313][  0]LogRedirectors:     Resolved to '/Script/Engine.Actor'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:314][  0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:314][  0]LogRedirectors:     Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:315][  0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:315][  0]LogRedirectors:     Resolved to '/Script/Engine.DefaultPawn'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:315][  0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:316][  0]LogRedirectors:     Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:316][  0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:317][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:317][  0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:318][  0]LogRedirectors:     Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:318][  0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:319][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:319][  0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:320][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:320][  0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:321][  0]LogRedirectors:     Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:321][  0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:322][  0]LogRedirectors:     Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:322][  0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:323][  0]LogRedirectors:     Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:323][  0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:324][  0]LogRedirectors:     Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:324][  0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:325][  0]LogRedirectors:     Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:325][  0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:326][  0]LogRedirectors:     Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:326][  0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:327][  0]LogRedirectors:     Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:327][  0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:328][  0]LogRedirectors:     Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:328][  0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:329][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:329][  0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:330][  0]LogRedirectors:     Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:330][  0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:331][  0]LogRedirectors:     Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:331][  0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:332][  0]LogRedirectors:     Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:333][  0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:333][  0]LogRedirectors:     Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:334][  0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:334][  0]LogRedirectors:     Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:335][  0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:335][  0]LogRedirectors:     Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:336][  0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:336][  0]LogRedirectors:     Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:337][  0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:337][  0]LogRedirectors:     Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:338][  0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:338][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:339][  0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:339][  0]LogRedirectors:     Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:340][  0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:340][  0]LogRedirectors:     Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:341][  0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:341][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:342][  0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:342][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:343][  0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:343][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:344][  0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:344][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:345][  0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:345][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:346][  0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:346][  0]LogRedirectors:     Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:346][  0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:347][  0]LogRedirectors:     Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:347][  0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:348][  0]LogRedirectors:     Resolved to '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:348][  0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:348][  0]LogRedirectors:     Resolved to '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:349][  0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:349][  0]LogRedirectors:     Resolved to '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:349][  0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:350][  0]LogRedirectors:     Resolved to '/Engine/EngineFonts/Roboto.Roboto'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:350][  0]LogRedirectors: String Asset Reference '/Script/Engine.Console'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:350][  0]LogRedirectors:     Resolved to '/Script/Engine.Console'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:351][  0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:351][  0]LogRedirectors:     Resolved to '/Script/Engine.GameViewportClient'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-13.17.10:351][  0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer'
MainFra (post truncated)

I figured this out. It ended up being some files with names that were too long.