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Why my pawn doesn't accept inputs?

My pawn don't accept inputs automatically. I needed to use:

Begin play > enable Input

But no pawn exemple uses this method. They just accept inputs. Why? What I'm doing wrong?

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asked Apr 15 '14 at 04:45 PM in Blueprint Scripting

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If you look in the Defaults tab, under Input, there's a dropdown called Auto Receive Input. You can set that to automatically receive input from a particular player w/o having to do anything in the EventGraph.

Hope that helps!

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answered Apr 15 '14 at 04:54 PM

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Ray Arnett STAFF
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avatar image CodeSpartan May 27 '15 at 02:39 AM

This only works for Actors, doesn't work for Pawns (neither does the Enable Input node).

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