How do I make two parts of my Auto turret to move?

I have been following this tutorial: Unreal Engine 4 Enemy AI Turret 01 - YouTube and everything works perfectly, if I only could get the main turret body and the barrel to move at the same time. Each one works separately, but not together, I just can’t figure out how to get them both to work?

I haven’t watched the video but they should be the same blueprint right?

If so just rotate the whole Blueprint (the actor) and it should work just fine. Alternatively if you make sure in the components tab that the barrel is the child of another mesh you can just rotate that one and it will rotate both equally.

Of course you can change where the barrel points to as well. Just make sure you only use local rotation and just go up and down so it doesn’t glitch into the rest.

Cheers