Build failed for Windows ver 4.8.3

This is my error log, thanks a lot to anyone who helps with this.

[link text]MyLog[1]

58562-buildfailed.txt (780 KB)

Hey Xarahn,

I see the following errors and warnings occurring within your project. Please ensure these different files can be saved properly and that they’re working problem. I see a few of your UStructProperties are an unknown structure. Once you’ve reviewed these files and resolved the issue, please reply back with additional if any other errors/warnings are found.

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:153][  0]LogInit:Display: Warning/Error Summary
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:153][  0]LogInit:Display: ---------------------
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:153][  0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/FirstPersonBP/Blueprints/Crawling/SaveForCombat.SaveForCombat_C:HeroStatsSave'. Unknown structure.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:154][  0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/FirstPersonBP/Blueprints/Crawling/SaveForCombat.SaveForCombat_C:BulwarkStatsSave'. Unknown structure.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:154][  0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/FirstPersonBP/Blueprints/Crawling/SaveForCombat.SaveForCombat_C:MysticStatsSave'. Unknown structure.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:154][  0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/FirstPersonBP/Blueprints/Crawling/SaveForCombat.SaveForCombat_C:BerserkerStatsSave'. Unknown structure.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:155][  0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Unreal Engine/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Unreal Engine/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:155][  0]LogInit:Display: CookResults:Warning: Warning Unable to find package for cooking /Game/FirstPersonBP/Blueprints/Character/myGameInstance
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:156][  0]LogInit:Display: LogCook:Warning: Unable to find package for cooking /Game/FirstPersonBP/Blueprints/Character/myGameInstance
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:156][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/FirstPersonBP/Blueprints/Character/myGameInstance'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:156][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/FirstPersonBP/Blueprints/Character/myGameInstance': Can't find file '/Game/FirstPersonBP/Blueprints/Character/myGameInstance'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:156][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/FirstPersonBP/Blueprints/Character/myGameInstance.myGameInstance_C'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:157][  0]LogInit:Display: LogClass:Warning: Property HeroStatsSave of SaveForCombat_C struct type mismatch STRUCT_REINST_Hero_20/FallbackStruct for package:  F:/MyProject/Content/FirstPersonBP/Blueprints/Crawling/SaveForCombat.uasset. If that property got renamed, add an ActiveStructRedirect.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:157][  0]LogInit:Display: LogClass:Warning: Property BulwarkStatsSave of SaveForCombat_C struct type mismatch STRUCT_REINST_Bulwark_14/FallbackStruct for package:  F:/MyProject/Content/FirstPersonBP/Blueprints/Crawling/S
MainFrameActions: Packaging (Windows (64-bit)): aveForCombat.uasset. If that property got renamed, add an ActiveStructRedirect.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:157][  0]LogInit:Display: LogClass:Warning: Property MysticStatsSave of SaveForCombat_C struct type mismatch STRUCT_REINST_Mystic_28/FallbackStruct for package:  F:/MyProject/Content/FirstPersonBP/Blueprints/Crawling/SaveForCombat.uasset. If that property got renamed, add an ActiveStructRedirect.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:158][  0]LogInit:Display: LogClass:Warning: Property BerserkerStatsSave of SaveForCombat_C struct type mismatch STRUCT_REINST_Berserker_22/FallbackStruct for package:  F:/MyProject/Content/FirstPersonBP/Blueprints/Crawli
MainFrameActions: Packaging (Windows (64-bit)): ng/SaveForCombat.uasset. If that property got renamed, add an ActiveStructRedirect.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:158][  0]LogInit:Display: LogClass:Warning: Property HeroStatsSave of SaveForCombat_C struct type mismatch FallbackStruct/Hero for package:  FObjectReader. If that property got renamed, add an ActiveStructRedirect.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:159][  0]LogInit:Display: LogClass:Warning: Property BulwarkStatsSave of SaveForCombat_C struct type mismatch FallbackStruct/Bulwark for package:  FObjectReader. If that property got renamed, add an ActiveStructRedirect.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:159][  0]LogInit:Display: LogClass:Warning: Property MysticStatsSave of SaveForCombat_C struct type mismatch FallbackStruct/Mystic for package:  FObjectReader. If that property got renamed, add an ActiveStructRedirect.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:159][  0]LogInit:Display: LogClass:Warning: Property BerserkerStatsSave of SaveForCombat_C struct type mismatch FallbackStruct/Berserker for package:  FObjectReader. If that property got renamed, add an ActiveStructRedirect.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:160][  0]LogInit:Display: LogLinker:Warning: FloatProperty_1152 has an inappropriate outermost, it was probably saved with a deprecated outer (file: F:/MyProject/Content/FirstPersonBP/Blueprints/Combat/UI/CombatHUD.uasse
MainFrameActions: Packaging (Windows (64-bit)): t)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:160][  0]LogInit:Display: LogLinker:Warning: IntProperty_1907 has an inappropriate outermost, it was probably saved with a deprecated outer (file: F:/MyProject/Content/FirstPersonBP/Blueprints/Combat/UI/CombatHUD.uasset)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:160][  0]LogInit:Display: LogLinker:Warning: IntProperty_1908 has an inappropriate outermost, it was probably saved with a deprecated outer (file: F:/MyProject/Content/FirstPersonBP/Blueprints/Combat/UI/CombatHUD.uasset)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:161][  0]LogInit:Display: LogLinker:Warning: IntProperty_1767 has an inappropriate outermost, it was probably saved with a deprecated outer (file: F:/MyProject/Content/FirstPersonBP/Blueprints/Combat/UI/CombatHUD.uasset)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:161][  0]LogInit:Display: LogLinker:Warning: IntProperty_1769 has an inappropriate outermost, it was probably saved with a deprecated outer (file: F:/MyProject/Content/FirstPersonBP/Blueprints/Combat/UI/CombatHUD.uasset)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:161][  0]LogInit:Display: LogLinker:Warning: IntProperty_1872 has an inappropriate outermost, it was probably saved with a deprecated outer (file: F:/MyProject/Content/FirstPersonBP/Blueprints/Combat/UI/CombatHUD.uasset)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:162][  0]LogInit:Display: LogLinker:Warning: IntProperty_1873 has an inappropriate outermost, it was probably saved with a deprecated outer (file: F:/MyProject/Content/FirstPersonBP/Blueprints/Combat/UI/CombatHUD.uasset)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:162][  0]LogInit:Display: LogLinker:Warning: IntProperty_2012 has an inappropriate outermost, it was probably saved with a deprecated outer (file: F:/MyProject/Content/FirstPersonBP/Blueprints/Combat/UI/CombatHUD.uasset)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:162][  0]LogInit:Display: LogLinker:Warning: IntProperty_2013 has an inappropriate outermost, it was probably saved with a deprecated outer (file: F:/MyProject/Content/FirstPersonBP/Blueprints/Combat/UI/CombatHUD.uasset)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:163][  0]LogInit:Display: CookResults:Warning: Warning Unable to generate long package name for FloatProperty_1152. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:163][  0]LogInit:Display: LogCook:Warning: Unable to generate long package name for FloatProperty_1152. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:163][  0]LogInit:Display: CookResults:Warning: Warning Unable to generate long package name for IntProperty_1907. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:163][  0]LogInit:Display: LogCook:Warning: Unable to generate long package name for IntProperty_1907. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:163][  0]LogInit:Display: CookResults:Warning: Warning Unable to generate long package name for IntProperty_1908. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:164][  0]LogInit:Display: LogCook:Warning: Unable to generate long package name for IntProperty_1908. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:164][  0]LogInit:Display: CookResults:Warning: Warning Unable to generate long package name for IntProperty_1767. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:164][  0]LogInit:Display: LogCook:Warning: Unable to generate long package name for IntProperty_1767. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:164][  0]LogInit:Display: CookResults:Warning: Warning Unable to generate long package name for IntProperty_1769. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:165][  0]LogInit:Display: LogCook:Warning: Unable to generate long package name for IntProperty_1769. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:165][  0]LogInit:Display: CookResults:Warning: Warning Unable to generate long package name for IntProperty_1872. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:165][  0]LogInit:Display: LogCook:Warning: Unable to generate long package name for IntProperty_1872. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:165][  0]LogInit:Display: CookResults:Warning: Warning Unable to generate long package name for IntProperty_1873. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:165][  0]LogInit:Display: LogCook:Warning: Unable to generate long package name for IntProperty_1873. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:166][  0]LogInit:Display: CookResults:Warning: Warning Unable to generate long package name for IntProperty_2012. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:166][  0]LogInit:Display: LogCook:Warning: Unable to generate long package name for IntProperty_2012. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:166][  0]LogInit:Display: CookResults:Warning: Warning Unable to generate long package name for IntProperty_2013. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:166][  0]LogInit:Display: LogCook:Warning: Unable to generate long package name for IntProperty_2013. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:167][  0]LogInit:Display: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:167][  0]LogInit:Display: Failure - 4 error(s), 90 warning(s)

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.08:683][  0]CookResults:Warning: Warning Unable to generate long package name for FloatProperty_1152. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.08:683][  0]LogCook:Warning: Unable to generate long package name for FloatProperty_1152. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.08:683][  0]CookResults:Warning: Warning Unable to generate long package name for IntProperty_1907. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.08:683][  0]LogCook:Warning: Unable to generate long package name for IntProperty_1907. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.08:684][  0]CookResults:Warning: Warning Unable to generate long package name for IntProperty_1908. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.08:684][  0]LogCook:Warning: Unable to generate long package name for IntProperty_1908. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.08:684][  0]CookResults:Warning: Warning Unable to generate long package name for IntProperty_1767. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.08:684][  0]LogCook:Warning: Unable to generate long package name for IntProperty_1767. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.08:685][  0]CookResults:Warning: Warning Unable to generate long package name for IntProperty_1769. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.08:685][  0]LogCook:Warning: Unable to generate long package name for IntProperty_1769. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.08:685][  0]CookResults:Warning: Warning Unable to generate long package name for IntProperty_1872. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.08:685][  0]LogCook:Warning: Unable to generate long package name for IntProperty_1872. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.08:685][  0]CookResults:Warning: Warning Unable to generate long package name for IntProperty_1873. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.08:685][  0]LogCook:Warning: Unable to generate long package name for IntProperty_1873. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.08:686][  0]CookResults:Warning: Warning Unable to generate long package name for IntProperty_2012. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.08:686][  0]LogCook:Warning: Unable to generate long package name for IntProperty_2012. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.08:686][  0]CookResults:Warning: Warning Unable to generate long package name for IntProperty_2013. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.08:686][  0]LogCook:Warning: Unable to generate long package name for IntProperty_2013. Path should start with a '/'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.08:687][  0]LogCook:Display: Cooking /Game/FirstPersonBP/Maps/ForestEncounter -> F:/MyProject/MyProject/Content/FirstPersonBP/Maps/ForestEncounter.umap

Hey,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

Yeah, sorry caught up in college work really bad.

If you have time to give me a hand, I really have no idea how to allows these files to be saved or whatever it is that’s missing. I have to fix it for a homework due next monday so I’m posting tonight.

Thanks in advance!

I’d be mostly concerned with:

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:153][  0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/FirstPersonBP/Blueprints/Crawling/SaveForCombat.SaveForCombat_C:HeroStatsSave'. Unknown structure.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:154][  0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/FirstPersonBP/Blueprints/Crawling/SaveForCombat.SaveForCombat_C:BulwarkStatsSave'. Unknown structure.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:154][  0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/FirstPersonBP/Blueprints/Crawling/SaveForCombat.SaveForCombat_C:MysticStatsSave'. Unknown structure.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.14-15.07.11:154][  0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/FirstPersonBP/Blueprints/Crawling/SaveForCombat.SaveForCombat_C:BerserkerStatsSave'. Unknown structure.

Is it possible to take the structs out or recreate them? I believe that they’re what is causing the biggest issue with your project at this time.

Thanks!