How I make bodyblock between Ai Characters?

Hi, I need a little help here to how I can make AI character to don’t pass through each other.

58588-collisionproblem.jpg

Anyone can help me?

Increasing the radius of their collision capsule is one way to do it.

Make sure they have collision on their capsule component/collission component and/or on the physics asset (the yellowish skeleton leaning over icon) resize the bodies (the circle looking things in light blue) by selecting them and pressing R and then make the hip bone alot bigger or something.

You could also add a collission sphere on their character class too thats the radius you want.

Logic wise, you could do a getallactorsinradius and then do some math to make sure they avoid eachother a little bit, but thats way too intense for me to just type out of thin air,

Hope this helps
Don’t forget to accept an answer that best clears your question up or answers it so when the community finds your question in the future via search/google they know exactly what you did to fix it/get it going.

The problems in the end was the herence, I make a mistake when I configured the parent blueprint changing the object type so they block the player but never themselves

thanks a lot also for your answer! :smiley: