SetFloatingPointPropertyValue is Seted Before Stop Editor, Why?

Hi, I Have this code to Set a UProperty variable…

FloatProperty->SetFloatingPointPropertyValue(Property->ContainerPtrToValuePtr<float>(ActorComponent), PropertyActual.PropertyValue.Value_Float);

ActorComponent->PostEditChange();

More this property is set only before i Stop Editor… Why?

What do you mean by “Stop Editor”?

WHEN I Play in PIE : does not work … when i play in StandAlone Works