Import meshes from Blender

I trying import my meshes from Blender to UE4. In Blender its look like, but in UE4 some sides of meshes is unvisible while camera looks at it.
I make screenshots for this problem.
Can someone help help me? Thanks!

Default the Blender visualise surface in Two Side mode. In UE4 - default single side mode. Fix normals of polygons in blender and import again.

Hi,
these faces could have their normals pointing the wrong way, you might check it in Blender before exporting the model, if they all are turned to the correct side.

And just to clarify,

  1. To check which way the normals are facing go into edit mode and click on the “display face normals as lines” icon under mesh display on the right hand menu of the 3D viewport window.
  2. To fix the normals go into edit mode and click on “flip direction” to flip the direction of any normals you have selected. Alternatively, click on “recalculate” to have Blender try to figure out which way all the normals should face on its own. Both options are in the “Shading/ UVs” tab in the left hand menu.

Cheers,
-Noah

Thanks. Creating of two sided mesh is help.

Thanks for details and truly way to fix the problem.

Is it possible to make UE4 use Two side mode?

In build settings in UE4 a see option 2 side mesh or etc.

Thanks a lot! :smiley: