[Mac OSX 10.9.5] Xcode Compiler troubles: RocketBuild.sh exit code 5
I've been trying to compile my project code in C++ but haven't been able to do so. When I try to compile a clean Blueprint project (no C++ code added yet), I get the following error:
ExternalBuildToolExecution UE4Editor\ -\ Mac cd /Users/Shared/UnrealEngine/4.9 export ACTION= /Users/Shared/UnrealEngine/4.9/Engine/Build/BatchFiles/Mac/RocketBuild.sh UE4Editor macosx DebugGame
Setting up Mono Building UE4Editor... Creating makefile for UE4Editor (no existing makefile) Performing full C++ include scan (no include cache file) Compiling with MacOSX SDK 10.10 ERROR: Rocket: No modules found to build? Command /Users/Shared/UnrealEngine/4.9/Engine/Build/BatchFiles/Mac/RocketBuild.sh failed with exit code 5
As you can see, I have my build configuration settings set up correctly, to launch UE4Editor and target My Mac as the device:
This is a screenshot of the error in Xcode:
Yes, the SDK says it's compiling for OSX 10.10 and I run OSX 10.9.5, but also with the compiler settings set to 10.9 I get the exact same crash, so I decided to flip it back to default (10.10).
Running Xcode version 6.2 (6C131e).
Could you help me resolve this, please?
asked Sep 15 '15 at 09:04 AM in C++ Programming
I had that same issue "RocketBuild.sh failed with exit code 5" in XCode. It was solved by changing the "UE4Editor - Mac" build scheme to "YourProjectNameEditor - Mac" (in my case: "TwinStickEditor - Mac"). I hope that helps!
answered Oct 06 '15 at 04:53 PM
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