How to control blueptint creation and editing from another software via sockets
I have already build an application in Pharo ( http://pharo.org/ ) that allows me to control and script Blender from Pharo via a socket bridge that sends python strings that then Blender executes. I would like to do the same Unreal Engine 4.9 editor , this way I will be able to use Pharo not only to script blueprints on the fly but also control and automate the editor from Pharo.
Can I do this via blueprints ? Will I need to extend the editor ? Will I need to create an editor Plugin ? What is the best course of action ?
asked Sep 15 '15 at 11:00 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here