4.9 Gear VR Shipping no Work

Hi,
I have a problem with Android apk for Gear VR with 4.9, it works well only developer version, shipping version crashes on startup on all devices…all ok with 4.8.

Hi, we have the same problem,

We have created manually a keystore
then we have removed OSIG files for a “clean apk” certification (to be sure the app will work on any device)
(don’t know really if we have to do this or not)

shipping (with or without distribution flag) build successfully.
When I check manually if the apk is certified correctly (with java command) it said that is certified.

But when I put the apk on a mobile device, it crash at start (black screen then go back to Samsung store).
Notice that with the distribution flag, it’s the same result but the app icon doesn’t appear on the phone (can just launch it right after it’s installation).

If I do the same with the OSIG file of my phone kept in the Engine\Build\Android\Java\assets folder, it works correctly in shipping but not in distribution (black screen).

We try to find a solution to send our build to our publisher, and it works well with the same process with unreal 4.8, but now with the 4.9.2 we have this pb.

Notice that we work on a BP project (under windows 10).

Do I use the correct process?? It’s quite really hard to have some informations on how to do this with Unreal Engine!
Do I have to use JDK 1.6 or 1.7 or 1.8? Do I have to use Oculus Submission Validator?

It’s quite complex to have a professionnal “build” process as it seems that many things change many times.

Thanks

I’ve added a specific post on this here: https://answers.unrealengine.com/questions/323983/vr-gear-distribution-build-fail-on-ovronlicensefai.html

I need some info on the shipping build too.
Please give guidelines.

had the same problem yesterday. I have found the solution for me. Is it possible you put your license file in the folder /4.9/Engine/Build/Android/Java instead of creating an extra folder assets? So the path to your license must be /4.9/Engine/Build/Android/Java/assets. Then the error should be solved.

Best regards

Ok, I may have figured out something as I have had the same problem. Has anybody submitted their app to the Oculus Concept or Oculus Store for review of their GearVR app? They require any distributed app for the gear to be reviewed by them and can take up to 2 weeks to complete the review, each time you submit. They have an oculus submission validator (thanks Roonan) that helps to clarify problems before submitting. But no app, even if uploaded to the google play store as distribution shipping package, will work without it going through the Oculus Store. Let me know if this helps. I need to completely figure out this process and proceed as well. Thanks.