Sprite based 3D characters for rts

You can use a billboard with subUVs, I’d try a dynamic material instance to get the animations right.

Hello all,

I’m making an RTS and I was wondering if anyone knew of a tutorial for a sprite-based 3D animation for characters.
What I mean is, I’ve seen the 2D flipbook tutorials, but what about for 3D games? so the flipbook changes depending on the direction the character is going from the perspective of the camera? Just like how characters change their sprite based on the angle in Starcraft 1.
Any help would be great.

Thanks!