Collision with Blueprint

Hello, guys.
Well, i want to do this: an shpere, when collide with my character (and only with him), ends the game.
I alredy add the collision’s lines in the shpere’s mesh, but after this is only darkness for me. I tried using Event BeingOverlaped with Add Shpere Collision, but nothing happens. (if i use some event as “press * button”, it works… but as i alread told: i want to the game stop only when collide with my char)

And, that’s it.
Thanks for attention and sorry for my bad english.

Make sure your collision Sphere is “Generating Overlap events” and Collision presets are set to “OverlapAll” or OverlapAllDynamic"

Thanks~

I did i little bit different because image, but worked (y)

However, two wild problems appears!

1 - The shpere pass through the floor if don’t hit anything

/* 2 - When i respawn it, the respawned ones don’t have the same effect (quit game) */ (ignore it)

What can i do for it?

If helps: the shpere is passing through Brush Stairs and Satic Meshs now

Select the StaticMeshComponent not the BarrilBP