Command line build and deploy
I have a very powerful PC and a not so powerful mac.
Currently, I am working on an ios game. I am looking for instructions on how to build for ios device through my windows unreal editor.
I have the unreal editor installed both on my mac and on my windows.
So in other words. I am hoping for a way to create the game in unreal editor on windows and use my mac ( on the same network ) to do the build and push to ios ?
Also, if above is possible, could I also debug my ios app ( installed on the ios device ) using my unreal editor on my pc ?
Please let me know
asked Apr 15 '14 at 07:24 PM in Packaging & Deployment
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.
answered Nov 25 '14 at 03:11 PM
[Epic] Gribbs ♦♦ STAFF
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