[Gear VR] How to do the required volume UI?
It does not appear to be possible to do the required volume UI in UE4 binary using blueprints.
It is required for any submission to Oculus store. See:
There appears to be something in the Oculus SDK documentation about it such as: https://developer.oculus.com/doc/0.1.0.0-unity/class_o_v_r_volume_control.html#af7b0909826fd67cafef235123860dcc7
I tried creating my own volume UI 3d widget using the assets from the GearVR Mobile SDK however I can't figure out how to get the current volume. Without knowing the current volume you do not know what value to show in the UI.
Can we get these exposed to the blueprints? Otherwise UE4 is still not supporting the entire GearVR distribution process
EDIT: in 4.13 the volume UI is working out of the box and you don't need to do anything at all! ;)
FYI: in 4.13 the volume UI is working out of the box and you don't need to do anything at all! ;)
answered Sep 08 '16 at 02:16 PM
If all you need is to get the current volume, you can add a "GetCurrentVolume" Blueprint node by adding the following and rebuilding the editor and Android .so:
In AndroidJNI.h to FJavaWrapper:
In AndroidJNI.cpp to FJavaWrapper::FindClassesAndMethods:
Add to //Declare all the static members of the class defs:
Add these functions:
Add to KismetSystemLibrary.h:
Add to KismetSystemLibrary.cpp:
answered Sep 15 '15 at 10:04 PM
Chris Babcock STAFF
This should provide missing functionality, plus battery charge and temperature: https://www.unrealengine.com/marketplace/low-entry-extended-standard-library
answered Jun 17 '16 at 12:15 AM
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