Limitations on the number of blueprint actors that can take inputs at a time?

Hello,

Are there any limitations on the number of blueprint actors that can take inputs at a time? I was working on a game jam game which required a bunch of blueprints to take inputs. However, only 3 blueprint actors actually took the input including the player character even with input enabled. The rest of the actors were getting somehow ignored. I tried to optimize the input by enabling the input on player begin overlap and disabling it on end overlap with the actors. I also tried setting all the inputs to ‘Consume Input Disabled’. None of the solutions seemed to work pretty well because I needed to have a lot of actors take input at a time.