[4.9] Skylight not affecting volumetric lit translucency
We recently updated our project from 4.8 to 4.9 without any problems, however, once opening a level, I noticed all particles and meshes using a directional or non-directional volumetric translucent shader were not receiving any lighting from our movable skylight (ie rendered black in shadows). I made a test scene with 4 shaders, each having 1 in base color and nothing different other than the lighting settings:
Curiously surface translucency works fine but the volumetric options do not. Additionally, post process ambient cubemap seems to affect translucent lighting as usual but is incompatible with my project for other reasons.
asked Sep 15 '15 at 07:44 PM in Bug Reports
Hi James -
Thank you for your further investigation, this matches up with another issue that I reported recently as UE-21369, so I have expanded that report to include the information here and will let you know as we progress to a solution.
answered Sep 23 '15 at 01:58 PM
Lovecraft_K ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here