Distance Field Particle Collision on Dynamic Actors

Is distance field particle gpu collisions ready to work with movable actors? If I’m correctly, distance field is not cheap to build, so I suppose is not dynamic; which means that only works correctly with a static scenario. I really hope I’m wrong…

Someone from Epic could clarify this?

Hi Ivan,

It will work with movable actors as well that are able to generate a distance field mesh. For instance, if you take any static mesh and use an interp to move component to move it from point a to b the collisions will work because that static mesh can generate a distance field. If you’re using a skeletal mesh, these cannot generate a distance field mesh so it will not work with distance field particle collision.

I hope this helps.

Tim