I ported one of my projects from 4.8 to 4.9 and it made my work filled with crashes. 4.9 crashes randomly (but very, very often) when compiling a big BP or clicking Play after doing so. I work on such BP, with a lot of variables and functions and haven’t got such problems earlier with it (other, much smaller projects in 4.9 don’t cause something like this). Now every time I try to compile it or PIE I can only hope it won’t crush. Saving beforehand helps to preserve my work, but it’s very frustrating, as you can probably imagine. I don’t know how to help you narrow problem in any other way than sending you my BP, but I must do it with a private message. Just let me know where and who should be a recipient.
PS I’ve already sent a few reports by interface that shows up after crash. Today tried with 4.9.1 but nothing changed.
Thanks for submitting report through Crash Reporter. Next time this crash occurs, please copy Machine ID before hitting Send, and post it in a comment here so we can look it up in our system. Additionally, please and attach logs from project’s \Saved\Logs folder. That’ll give us a place to start investigating, and we may ask for BP later. Thanks!
Thanks Nox! Looks like we have a couple of other crash reports with similar call stacks, and a larger number with same error message. I’m going to enter a bug report for these, but it would be extremely helpful to have a copy of a project in which this occurs. If you don’t mind, please up and upload your project someplace like Dropbox or Google Drive and send me a link via PM on forums:
And let me know which BP in particular seems to be causing crash on compile or PIE. That way I can give devs something to reproduce issue with.
Kidding aside, in my personal experience this “IsA” BP crash issue is exacerbated when working with Widget Blueprints and their classes. Maybe that’s only a perceived pattern, but every time I hit compile in a Widget Blueprint I hold my breath anticipating crash.
Thanks for project! I was able to reproduce crash in 4.9.1, but I can’t seem to locate specific reason for crash. I’ve created a bug report and linked your project for devs to look at (UE-21255). I suspect it’s related to another similar call stack which we also have reported (UE-20750), so hopefully we’ll find a solution soon. I will update this post when I see any progress.
I unfortunately do not have a workaround at this time, but as I have time I’ll attempt to find one for you so you can submit to marketplace. I’ll post here if I find one.