My problem is already on title. I tried other Collision Presets but or they don’t collide or they still passing through.
In my game, the shpere will be spawned on the top of a tower and will be rolling in a stair until it touches the character. But, the shpere doesn’t stand in the stair, it… pass through.
First, the stairs need to have proper collision bounds. Second, you need to set the sphere’s collision preset to BlockAllDynamic. If you want it to overlap the character set the collision preset to OverlapOnlyPawn.
Well, i’m a “little bit” late, but… it didn’t worked. Still passing through. I add collision bounds and selected “BlockAllDynamic” in the stairs, and “OverlapOnlyPawn” in shpere
Sorry but 700MB is way too much for me to download. :
You’ll need to create a blank or some other project with no starter content and reproduce the problem, then upload that project.