How to avoid frame rate drop in a large night scene?
I have a fairly big open night scene with building with self-illuminated texture and spotlights to simulate streetlights. When I enable shadows my framerate drop drastically (at about 5 fps) even when I set the shadows quality to medium in the engine scalability settings. My direct light is static.
I would like to have shadows in the scene (even with poor quality) and keep a good overall quality of texture.
I'm not experimented so it may be a basic question but is there some world, spotlights, shadows or any settings that I could change to make the scene lighter and get a fair framerate?
Thanks in advance.
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