Using a Blend Space for multiple hit directions?

Hey!

So from what i could gather i havent seen anyone try this so well here it goes

My character has multiple hit animations ( Hit_Left, Right, Forward, Back etc ) that should be played based on the direction of where a hit occurd on this character, What im trying to achieve is to use a Blend Space Player give it the direction of the hit And simply play the animation based on such value

My issue is that im having a hard time trying to turn the hit location that occured on the character into something more like “Hit Direction” , Since i need to feed this value to the Blend Space in order to play the appropiate hit animation for the hit direction

So yeah the question would be more like… Getting a constant hit direction (From a Hit Location ) to use in a blend space

Any help is appreciated!

I have an Idea, how about using “Find look at rotation” node and based on calculation, change the value of 2D blendspace values. Or simply play the right animation on switch,