UMG 3D Widget's opacity animaition on longer works on 4.9

I noticed when moving from 4.8.3

All widget animation involving transparency no longer work in UMG. You can easily test this by creating a
UMG animation with animation on alpha . it seems that now it works more like Masked rather than translucent.

58811-alpha+problem.gif

here’s a gif to demonstrate that. The left side is the UMG playing. The right side is a simulated scene.
It seems that some values are clamped. FYI at no point is the Alpha suppose to be.1.0 It modulates at about 0,2 to 0,5

EDIT : I am now absolutely sure this is a bug as it works back in 4.8.3 I just reopen our old branch in 4.8.3

Hello ,

I was able to reproduce this issue on our end. I have written up a report ( UE-21139) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day

Still works; your Blend Mode on your Widget Component is probably set to Masked, instead of Transparent.

You’re right on this, that my reproduced asset is set to masked.

However my original asset facing this problem was and is still in transparent (right from 4.8 ) and unfortunately is still blinking. I will have to find other means of reproducing this. If you have any idea what might be causing it would be great , else I will have to work backwards to see what break it since a new asset works now.

58927-alpha+problem2.gif

Okay I just solved this.

The solution is weird but works , all i need to do is switch the blend to mask. compile and then switch back to transparent re-compile and it works. I think the editor isn’t detecting the enums correctly.