Cannot get any drift from advanced vehicle controller
Im currently creating a game which utilizes the advanced vehicle controller and im able to get most of my features ready except drifting. I noticed that there is no drift in the advanced version but there is drift in the normal car template.
From what i know , for drifting we primarily need the front wheels to brake first but i cant find any function in the vehicle controller on how to do this.
Can someone help me in sorting out the drifting issue in the advanced car because im not that great with car physics in general as well as its simulation in ue4 .
asked Sep 16 '15 at 06:08 AM in Blueprint Scripting
By having the rear wheels of the stock buggy a frictionscale value of about 1.7-1.8 and the front stock 2.0 at high speeds and turning you can get a drift. You really need to tweak the values though.
It seems lateral slip is something only available to c++ you can find examples of it by looking at the code in the desert racing game example.
Hope this helps Don't forget to accept an answer that best clears your question up or answers it so when the community finds your question in the future via search/google they know exactly what you did to fix it/get it going.
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