Cannot get any drift from advanced vehicle controller

Im currently creating a game which utilizes the advanced vehicle controller and im able to get most of my features
ready except drifting. I noticed that there is no drift in the advanced version but there is drift in the normal car template.

From what i know , for drifting we primarily need the front wheels to brake first but i cant find any function in the vehicle controller on how to do this.

Can someone help me in sorting out the drifting issue in the advanced car because im not that great with car physics in general as well as its simulation in ue4 .

Thanks

By having the rear wheels of the stock buggy a frictionscale value of about 1.7-1.8 and the front stock 2.0 at high speeds and turning you can get a drift. You really need to tweak the values though.

It seems lateral slip is something only available to c++ you can find examples of it by looking at the code in the desert racing game example.

Hope this helps
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