This is related to another question of mine: https://answers.unrealengine.com/questions/295379/uscenecomponentsetrelativerotation-has-no-effect-d.html
During ragdoll, I wish to change my character’s rotation but let it keep falling according to gravity. I cannot stop simulation at this point because falling would be interrupted. For UE4.8, I was able to do this by calling USceneComponent::SetRelativeRotation. However, the call does not work in UE4.9 anymore. Can anyone tell me how I can achieve this in UE4.9? Any pointer to UE4.9 documentation about the changes which stops USceneComponent::SetRelativeRotation from working in this situation? Thanks a lot.