I've setup a PLATFORM_SOCKETSUBSYSTEM for connecting to sockets which in UE4 version 4.8.x was working perfect. Now I've upgraded to version 4.9.0 I'm getting errors when destroying the socket.
I create the socket using:
and Destroy the socket using:
The Error I'm getting is:
Would this be bad practice to just use the ConnectionSocket->Close(); I believe it is but would like clarification if possible.
For Now I'm having to remove this DestroySocket line in order to continue developing.
I do have the Sockets in my project build as without the line above All my sockets and connections are working perfect.
Thanks for any assistance.
asked Sep 16 '15 at 09:52 AM in C++ Programming
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