DistanceField lag, UpdateGlobalDistanceFieldVolume

At a certain area in our level we’re getting 50% of our GPU ms lag from the UpdateGlobalDistanceFieldVolume task.

GPU Visualizer : http://i.imgur.com/QUpNyDV.jpg

I’m guessing it’s because of this :

The fact that we scale alot of our meshes non-uniformly.
Is there any solution for this, other than rescaling all meshes so that they’re uniform, or manually exporting/importing bigger chunks?

Hey, did you happen to figure this out? I’m having the same issue too :frowning: