Does the packaged 32 bit game support multiplayer?
So I was testing out the multiplayer mode in the editor and on my own 64-bit machine with two clients, and everything worked okay, but I sent a 32-bit version of my game to my friend and he can't join my server using the same way I was using.
I created a server using the shortcut target command "Example_Map2?listen -game" and then joined with "(ip address) -game" and that worked just fine.
However, after he wasn't able to join my game I tried to host a game using the 32-bit version and realized that neither of these commands work on the packaged 32-bit game at all.
Is 32-bit multiplayer not supported or is this simply because the 32-bit packaged game doesn't have a console? Maybe the better question would be what is the C++ code or blueprint I can use to connect to a server instead of these shortcut commands?
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answered Nov 25 '14 at 03:32 PM
[Epic] Gribbs ♦♦ STAFF
The Shipping configuration strips out console access. You may be able to work around it by running the game from the command line and adding the IP address you want to connect to (eg "shootergame.exe 127.0.0.1" <- make sure to use the actual IP address you want).
answered Apr 29 '14 at 01:55 PM
Adr1c ♦♦ STAFF
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