BUILD FAILED when packaging project

When I tried packaging my project it always failed with the same error.
I have absolutely no idea why this is happening.
I have included the log. If someone has an idea why it is crashing please let me know!
Thx

Hey Plasmaschnee,

Please review the following errors, look over these assets/files and ensure that they’re still there, named correctly and if they’re blueprints or any code, double-check that they’re still working properly. Once you’ve checked over the errors, please delete the Intermediate, Config and Saved folders from the project and try to package again.

If you run into any further errors, please upload those as well and I’ll take another look.

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:309][  0]LogInit:Display: Warning/Error Summary
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:309][  0]LogInit:Display: ---------------------
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:309][  0]LogInit:Display: LogBlueprint:Error: [compiler AnimBodyInterface] Error Default value '' for  AnimBody  is invalid: 'PinSubCategoryObject on pin 'AnimBody' is NULL and PinSubCategory is '' not 'self''
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:309][  0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /LeapMotion/Character/Basic/BasicCharacter_AnimBlueprint.BasicCharacter_AnimBlueprint_C:AnimGraphNode_Fabrik_8C904C7A415FB588652E8A91FDC811AE'. Unknown structure.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:310][  0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /LeapMotion/Character/Basic/BasicCharacter_AnimBlueprint.BasicCharacter_AnimBlueprint_C:AnimGraphNode_Fabrik_416EC86F435836563C4E49AD6D016C3C'. Unknown structure.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:310][  0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /LeapMotion/Character/Basic/BasicCharacter_AnimBlueprint.BasicCharacter_AnimBlueprint_C:AnimGraphNode_Fabrik_9FF4326C4CAD2373B92D6F9E3AC3F57A'. Unknown structure.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:310][  0]LogInit:Display: LogBlueprint:Error: [compiler BasicCharacter_AnimBlueprint] Error Could not find a function named "Enabled" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for  Enabled 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:311][  0]LogInit:Display: LogBlueprint:Error: [compiler BasicCharacter_AnimBlueprint] Error Could not find a function named "GetTransform" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for  GetTransform 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:311][  0]LogInit:Display: LogBlueprint:Error: [compiler BasicCharacter_AnimBlueprint] Error Could not find a function named "ChangeBasis" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for  ChangeBasis 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:311][  0]LogInit:Display: LogBlueprint:Error: [compiler BasicCharacter_AnimBlueprint] Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:311][  0]LogInit:Display: LogBlueprint:Error: [compiler DebugHandUtility] Error The property associated with  Distal  could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:312][  0]LogInit:Display: LogBlueprint:Error: [compiler DebugHandUtility] Error The property associated with  Metacarpal  could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:312][  0]LogInit:Display: LogBlueprint:Error: [compiler DebugHandUtility] Error The property associated with  Orientation  could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:312][  0]LogInit:Display: LogBlueprint:Error: [compiler DebugHandUtility] Error The property associated with  Position  could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:312][  0]LogInit:Display: LogBlueprint:Error: [compiler DebugHandUtility] Error The property associated with  Proximal  could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:312][  0]LogInit:Display: LogBlueprint:Error: [compiler DebugHandUtility] Error The property associated with  Intermediate  could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:313][  0]LogInit:Display: LogBlueprint:Error: [compiler DebugHandUtility] Error The property associated with  Palm  could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:313][  0]LogInit:Display: LogBlueprint:Error: [compiler DebugHandUtility] Error The property associated with  Wrist  could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:313][  0]LogInit:Display: LogBlueprint:Error: [compiler DebugHandUtility] Error The property associated with  LowerArm  could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:313][  0]LogInit:Display: LogBlueprint:Error: [compiler DebugHandUtility] Error The property associated with  Middle  could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:313][  0]LogInit:Display: LogBlueprint:Error: [compiler DebugHandUtility] Error The property associated with  Pinky  could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:314][  0]LogInit:Display: LogBlueprint:Error: [compiler DebugHandUtility] Error The property associated with  Ring  could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:314][  0]LogInit:Display: LogBlueprint:Error: [compiler DebugHandUtility] Error The property associated with  Index  could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:314][  0]LogInit:Display: LogBlueprint:Error: [compiler DebugHandUtility] Error The property associated with  Thumb  could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:314][  0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error Could not find a function named "ChangeBasis" in 'LeapAnimBodyConnector'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'LeapAnimBodyConnector' has been compiled for  ChangeBasis 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:315][  0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error Missing Event 'HandCountChanged' for  Event HandCountChanged 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:315][  0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error Missing Event 'LeapHandMoved' for  Event LeapHandMoved 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:315][  0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error Could not find a function named "OptimizeForHMD" in 'LeapAnimBodyConnector'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'LeapAnimBodyConnector' has been compiled for  OptimizeForHMD 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:315][  0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error Could not find a function named "SetEnabled" in 'LeapAnimBodyConnector'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'LeapAnimBodyConnector' has been compiled for  SetEnabled 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:316][  0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error Could not find a function named "SetFromLeapHand" in 'LeapAnimBodyConnector'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'LeapAnimBodyConnector' has been compiled for  SetFromLeapHand 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:316][  0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error Could not find a function named "TranslateHand" in 'LeapAnimBodyConnector'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'LeapAnimBodyConnector' has been compiled for  TranslateHand 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:316][  0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error Could not find a function named "Frame" in 'LeapAnimBodyConnector'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'LeapAnimBodyConnector' has been compiled for  Frame 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:316][  0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error Could not find a function named "Hands" in 'LeapAnimBodyConnector'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'LeapAnimBodyConnector' has been compiled for  Hands 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:317][  0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error Could not find a function named "getIndex" in 'LeapAnimBodyConnector'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'LeapAnimBodyConnector' has been compiled for  getIndex 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:317][  0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:317][  0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error The property associated with  HandType  could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:317][  0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error The property associated with  AnimBody  could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:318][  0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error The property associated with  Right  could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:318][  0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error The property associated with  Left  could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:318][  0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error The property associated with  LowerArm  could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:318][  0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error The property associated with  Position  could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:318][  0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error The property associated with  Head  could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:318][  0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error The property associated with  Orientation  could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:319][  0]LogInit:Display: LogBlueprint:Error: [compiler LeapBasicRiggedCharacter] Error Graph named 'GetAnimBody' already exists in 'LeapBasicRiggedCharacter'. Another one cannot be generated from  (none) 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:319][  0]LogInit:Display: LogBlueprint:Error: [compiler PostProcessChanger] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:319][  0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnectorWithPassthrough] Error The property associated with  Leap Controller  could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:319][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Script/LeapMotion'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:319][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Script/LeapMotion': Can't find file '/Script/LeapMotion'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:320][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Script/LeapMotion' while loading ../../../../../../VRProjekt/Projekt/Milchschnitzel 4.9/Plugins/LeapMotion/Content/Blueprints/AnimBodyInterface.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:320][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../VRProjekt/Projekt/Milchschnitzel 4.9/Plugins/LeapMotion/Content/Blueprints/AnimBodyInterface.uasset': Can't find file for asset '/Script/LeapMotion' while loading ../../../../../../VRProjekt/Projekt/Milchschnitzel 4.9/Plugins/LeapMotion/Content/Blueprints/AnimBodyInterface.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:320][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Script/LeapMotion' while loading ../../../../../../VRProjekt/Projekt/Milchschnitzel 4.9/Plugins/LeapMotion/Content/Character/Basic/BasicCharacter_AnimBlueprint.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:321][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../VRProjekt/Projekt/Milchschnitzel 4.9/Plugins/LeapMotion/Content/Character/Basic/BasicCharacter_AnimBlueprint.uasset': Can't find file for asset '/Script/LeapMotion' while loading ../../../../../../VRProjekt/Projekt/Milchschnitzel 4.9/Plugins/LeapMotion/Content/Character/Basic/BasicCharacter_AnimBlueprint.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:321][  0]LogInit:Display: LogBlueprint:Warning: [compiler AnimBodyInterface] Warning [0003.33] Compile of AnimBodyInterface failed. 1 Fatal Issue(s) 0 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:321][  0]LogInit:Display: LogBlueprint:Warning: [compiler AnimBodyInterface] Warning [0003.33] Compile of AnimBodyInterface failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:321][  0]LogInit:Display: LogBlueprint:Warning: [compiler AnimBodyInterface] Warning [0003.33] Compile of AnimBodyInterface failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:322][  0]LogInit:Display: LogBlueprint:Warning: [compiler AnimBodyInterface] Warning [0003.33] Compile of AnimBodyInterface failed. 1 Fatal Issue(s) 3 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:323][  0]LogInit:Display: LogAnimation:Warning: Invalid animation root node index 54 on '/LeapMotion/Character/Basic/BasicCharacter_AnimBlueprint.BasicCharacter_AnimBlueprint_C' (only 52 nodes)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:323][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Script/LeapMotion' while loading ../../../../../../VRProjekt/Projekt/Milchschnitzel 4.9/Plugins/LeapMotion/Content/Blueprints/LeapRiggedCharacter.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:323][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../VRProjekt/Projekt/Milchschnitzel 4.9/Plugins/LeapMotion/Content/Blueprints/LeapRiggedCharacter.uasset': Can't find file for asset '/Script/LeapMotion' while loading ../../../../../../VRProjekt/Projekt/Milchschnitzel 4.9/Plugins/LeapMotion/Content/Blueprints/LeapRiggedCharacter.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:334][  0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Left' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:334][  0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'LowerArm' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:335][  0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Alpha' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:335][  0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Wrist' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:335][  0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Index' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:335][  0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Proximal' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:335][  0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Orientation' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:335][  0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Intermediate' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:336][  0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Distal' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:336][  0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Middle' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:336][  0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Ring' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:336][  0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Pinky' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:337][  0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Thumb' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:337][  0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Head' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:337][  0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Position' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:338][  0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Right' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:338][  0]LogInit:Display: LogAnimation:Warning: Invalid animation root node index 54 on '/Engine/Transient.REINST_BasicCharacter_AnimBlueprint_C_2' (only 52 nodes)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:338][  0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Left" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for  Get Left 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:338][  0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Right" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for  Get Right 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:339][  0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "LowerArm" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for  Get LowerArm 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:339][  0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Alpha" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for  Get Alpha 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:339][  0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Wrist" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for  Get Wrist 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:340][  0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Index" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for  Get Index 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:340][  0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Proximal" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for  Get Proximal 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:340][  0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Orientation" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for  Get Orientation 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:340][  0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Intermediate" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for  Get Intermediate 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:341][  0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Distal" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for  Get Distal 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:341][  0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Middle" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for  Get Middle 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:342][  0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Ring" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for  Get Ring 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:342][  0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Pinky" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for  Get Pinky 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:342][  0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Thumb" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for  Get Thumb 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:343][  0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Head" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for  Get Head 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:344][  0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Position" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for  Get Position 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:344][  0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning [0005.80] Compile of BasicCharacter_AnimBlueprint failed. 8 Fatal Issue(s) 84 Warning(s) [in 172 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:344][  0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning [0005.80] Compile of BasicCharacter_AnimBlueprint failed. 8 Fatal Issue(s) 85 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:345][  0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning [0005.80] Compile of BasicCharacter_AnimBlueprint failed. 8 Fatal Issue(s) 86 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:345][  0]LogInit:Display: LogClass:Warning: Property AnimGraphNode_Fabrik_8C904C7A415FB588652E8A91FDC811AE of BasicCharacter_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Fabrik) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:345][  0]LogInit:Display: NOTE: Only first 50 warnings displayed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:345][  0]LogInit:Display: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:345][  0]LogInit:Display: Failure - 72 error(s), 9721 warning(s)

Hey,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

Hi ! I have a similar problem. I can’t package anything for android even if I try with the default FirstPersonExampleMap, it says Unknown error :frowning: Now I’m trying to reinstall the Tadp and AdroidStudio.

On another computer I can’t even do the packaging because the path folder does not open with all Android List ( instead for windows it works).

Thank you in advance!

Hey Setteventi,

Could you please upload your error so that they can be reviewed? Are you working out of 4.9.2? Here are the [instructions to properly install AndroidWorks][1].

Looking forward to hearing back from you, thanks!

https://docs.unrealengine.com/latest/INT/Platforms/Android/GettingStarted/1/index.html

Hi ! Thank you for your answer. I reinstalled everythink and the packaging works without errors or at least until now, I mean that I can’t see the game/project on the Gear VR, it’s all black after the first second then I see only the joystick touch interface. The project consists in a building with the Unreal materials and there are some of BSP that are subtracted, so I don’t know if that is the problem.

Hey Setteventi,

I’m glad that you’ve been able to correct the packaging issues that were blocking you previously. If you’re having trouble with your Gear VR not showing the scene that you’ve created, I would suggest creating a new AnswerHub post for this separate issue.

Thank you!

Thank you! I found out that the problem was the glass material.