When I tried packaging my project it always failed with the same error.
I have absolutely no idea why this is happening.
I have included the log. If someone has an idea why it is crashing please let me know!
Thx
Hey Plasmaschnee,
Please review the following errors, look over these assets/files and ensure that they’re still there, named correctly and if they’re blueprints or any code, double-check that they’re still working properly. Once you’ve checked over the errors, please delete the Intermediate, Config and Saved folders from the project and try to package again.
If you run into any further errors, please upload those as well and I’ll take another look.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:309][ 0]LogInit:Display: Warning/Error Summary
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:309][ 0]LogInit:Display: ---------------------
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:309][ 0]LogInit:Display: LogBlueprint:Error: [compiler AnimBodyInterface] Error Default value '' for AnimBody is invalid: 'PinSubCategoryObject on pin 'AnimBody' is NULL and PinSubCategory is '' not 'self''
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:309][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /LeapMotion/Character/Basic/BasicCharacter_AnimBlueprint.BasicCharacter_AnimBlueprint_C:AnimGraphNode_Fabrik_8C904C7A415FB588652E8A91FDC811AE'. Unknown structure.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:310][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /LeapMotion/Character/Basic/BasicCharacter_AnimBlueprint.BasicCharacter_AnimBlueprint_C:AnimGraphNode_Fabrik_416EC86F435836563C4E49AD6D016C3C'. Unknown structure.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:310][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /LeapMotion/Character/Basic/BasicCharacter_AnimBlueprint.BasicCharacter_AnimBlueprint_C:AnimGraphNode_Fabrik_9FF4326C4CAD2373B92D6F9E3AC3F57A'. Unknown structure.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:310][ 0]LogInit:Display: LogBlueprint:Error: [compiler BasicCharacter_AnimBlueprint] Error Could not find a function named "Enabled" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for Enabled
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:311][ 0]LogInit:Display: LogBlueprint:Error: [compiler BasicCharacter_AnimBlueprint] Error Could not find a function named "GetTransform" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for GetTransform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:311][ 0]LogInit:Display: LogBlueprint:Error: [compiler BasicCharacter_AnimBlueprint] Error Could not find a function named "ChangeBasis" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for ChangeBasis
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:311][ 0]LogInit:Display: LogBlueprint:Error: [compiler BasicCharacter_AnimBlueprint] Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:311][ 0]LogInit:Display: LogBlueprint:Error: [compiler DebugHandUtility] Error The property associated with Distal could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:312][ 0]LogInit:Display: LogBlueprint:Error: [compiler DebugHandUtility] Error The property associated with Metacarpal could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:312][ 0]LogInit:Display: LogBlueprint:Error: [compiler DebugHandUtility] Error The property associated with Orientation could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:312][ 0]LogInit:Display: LogBlueprint:Error: [compiler DebugHandUtility] Error The property associated with Position could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:312][ 0]LogInit:Display: LogBlueprint:Error: [compiler DebugHandUtility] Error The property associated with Proximal could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:312][ 0]LogInit:Display: LogBlueprint:Error: [compiler DebugHandUtility] Error The property associated with Intermediate could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:313][ 0]LogInit:Display: LogBlueprint:Error: [compiler DebugHandUtility] Error The property associated with Palm could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:313][ 0]LogInit:Display: LogBlueprint:Error: [compiler DebugHandUtility] Error The property associated with Wrist could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:313][ 0]LogInit:Display: LogBlueprint:Error: [compiler DebugHandUtility] Error The property associated with LowerArm could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:313][ 0]LogInit:Display: LogBlueprint:Error: [compiler DebugHandUtility] Error The property associated with Middle could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:313][ 0]LogInit:Display: LogBlueprint:Error: [compiler DebugHandUtility] Error The property associated with Pinky could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:314][ 0]LogInit:Display: LogBlueprint:Error: [compiler DebugHandUtility] Error The property associated with Ring could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:314][ 0]LogInit:Display: LogBlueprint:Error: [compiler DebugHandUtility] Error The property associated with Index could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:314][ 0]LogInit:Display: LogBlueprint:Error: [compiler DebugHandUtility] Error The property associated with Thumb could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:314][ 0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error Could not find a function named "ChangeBasis" in 'LeapAnimBodyConnector'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'LeapAnimBodyConnector' has been compiled for ChangeBasis
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:315][ 0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error Missing Event 'HandCountChanged' for Event HandCountChanged
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:315][ 0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error Missing Event 'LeapHandMoved' for Event LeapHandMoved
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:315][ 0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error Could not find a function named "OptimizeForHMD" in 'LeapAnimBodyConnector'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'LeapAnimBodyConnector' has been compiled for OptimizeForHMD
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:315][ 0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error Could not find a function named "SetEnabled" in 'LeapAnimBodyConnector'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'LeapAnimBodyConnector' has been compiled for SetEnabled
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:316][ 0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error Could not find a function named "SetFromLeapHand" in 'LeapAnimBodyConnector'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'LeapAnimBodyConnector' has been compiled for SetFromLeapHand
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:316][ 0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error Could not find a function named "TranslateHand" in 'LeapAnimBodyConnector'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'LeapAnimBodyConnector' has been compiled for TranslateHand
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:316][ 0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error Could not find a function named "Frame" in 'LeapAnimBodyConnector'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'LeapAnimBodyConnector' has been compiled for Frame
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:316][ 0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error Could not find a function named "Hands" in 'LeapAnimBodyConnector'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'LeapAnimBodyConnector' has been compiled for Hands
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:317][ 0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error Could not find a function named "getIndex" in 'LeapAnimBodyConnector'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'LeapAnimBodyConnector' has been compiled for getIndex
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:317][ 0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:317][ 0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error The property associated with HandType could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:317][ 0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error The property associated with AnimBody could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:318][ 0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error The property associated with Right could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:318][ 0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error The property associated with Left could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:318][ 0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error The property associated with LowerArm could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:318][ 0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error The property associated with Position could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:318][ 0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error The property associated with Head could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:318][ 0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnector] Error The property associated with Orientation could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:319][ 0]LogInit:Display: LogBlueprint:Error: [compiler LeapBasicRiggedCharacter] Error Graph named 'GetAnimBody' already exists in 'LeapBasicRiggedCharacter'. Another one cannot be generated from (none)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:319][ 0]LogInit:Display: LogBlueprint:Error: [compiler PostProcessChanger] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:319][ 0]LogInit:Display: LogBlueprint:Error: [compiler LeapAnimBodyConnectorWithPassthrough] Error The property associated with Leap Controller could not be found
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:319][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Script/LeapMotion'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:319][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Script/LeapMotion': Can't find file '/Script/LeapMotion'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:320][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Script/LeapMotion' while loading ../../../../../../VRProjekt/Projekt/Milchschnitzel 4.9/Plugins/LeapMotion/Content/Blueprints/AnimBodyInterface.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:320][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../VRProjekt/Projekt/Milchschnitzel 4.9/Plugins/LeapMotion/Content/Blueprints/AnimBodyInterface.uasset': Can't find file for asset '/Script/LeapMotion' while loading ../../../../../../VRProjekt/Projekt/Milchschnitzel 4.9/Plugins/LeapMotion/Content/Blueprints/AnimBodyInterface.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:320][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Script/LeapMotion' while loading ../../../../../../VRProjekt/Projekt/Milchschnitzel 4.9/Plugins/LeapMotion/Content/Character/Basic/BasicCharacter_AnimBlueprint.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:321][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../VRProjekt/Projekt/Milchschnitzel 4.9/Plugins/LeapMotion/Content/Character/Basic/BasicCharacter_AnimBlueprint.uasset': Can't find file for asset '/Script/LeapMotion' while loading ../../../../../../VRProjekt/Projekt/Milchschnitzel 4.9/Plugins/LeapMotion/Content/Character/Basic/BasicCharacter_AnimBlueprint.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:321][ 0]LogInit:Display: LogBlueprint:Warning: [compiler AnimBodyInterface] Warning [0003.33] Compile of AnimBodyInterface failed. 1 Fatal Issue(s) 0 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:321][ 0]LogInit:Display: LogBlueprint:Warning: [compiler AnimBodyInterface] Warning [0003.33] Compile of AnimBodyInterface failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:321][ 0]LogInit:Display: LogBlueprint:Warning: [compiler AnimBodyInterface] Warning [0003.33] Compile of AnimBodyInterface failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:322][ 0]LogInit:Display: LogBlueprint:Warning: [compiler AnimBodyInterface] Warning [0003.33] Compile of AnimBodyInterface failed. 1 Fatal Issue(s) 3 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:323][ 0]LogInit:Display: LogAnimation:Warning: Invalid animation root node index 54 on '/LeapMotion/Character/Basic/BasicCharacter_AnimBlueprint.BasicCharacter_AnimBlueprint_C' (only 52 nodes)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:323][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Script/LeapMotion' while loading ../../../../../../VRProjekt/Projekt/Milchschnitzel 4.9/Plugins/LeapMotion/Content/Blueprints/LeapRiggedCharacter.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:323][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../VRProjekt/Projekt/Milchschnitzel 4.9/Plugins/LeapMotion/Content/Blueprints/LeapRiggedCharacter.uasset': Can't find file for asset '/Script/LeapMotion' while loading ../../../../../../VRProjekt/Projekt/Milchschnitzel 4.9/Plugins/LeapMotion/Content/Blueprints/LeapRiggedCharacter.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:334][ 0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Left' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:334][ 0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'LowerArm' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:335][ 0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Alpha' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:335][ 0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Wrist' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:335][ 0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Index' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:335][ 0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Proximal' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:335][ 0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Orientation' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:335][ 0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Intermediate' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:336][ 0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Distal' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:336][ 0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Middle' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:336][ 0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Ring' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:336][ 0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Pinky' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:337][ 0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Thumb' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:337][ 0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Head' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:337][ 0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Position' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:338][ 0]LogInit:Display: LogBlueprint:Warning: [BasicCharacter_AnimBlueprint] CreatePinForVariable: 'Right' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:338][ 0]LogInit:Display: LogAnimation:Warning: Invalid animation root node index 54 on '/Engine/Transient.REINST_BasicCharacter_AnimBlueprint_C_2' (only 52 nodes)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:338][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Left" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for Get Left
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:338][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Right" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for Get Right
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:339][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "LowerArm" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for Get LowerArm
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:339][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Alpha" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for Get Alpha
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:339][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Wrist" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for Get Wrist
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:340][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Index" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for Get Index
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:340][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Proximal" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for Get Proximal
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:340][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Orientation" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for Get Orientation
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:340][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Intermediate" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for Get Intermediate
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:341][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Distal" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for Get Distal
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:341][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Middle" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for Get Middle
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:342][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Ring" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for Get Ring
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:342][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Pinky" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for Get Pinky
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:342][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Thumb" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for Get Thumb
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:343][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Head" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for Get Head
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:344][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning Could not find a variable named "Position" in 'BasicCharacter_AnimBlueprint'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'BasicCharacter_AnimBlueprint' has been compiled for Get Position
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:344][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning [0005.80] Compile of BasicCharacter_AnimBlueprint failed. 8 Fatal Issue(s) 84 Warning(s) [in 172 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:344][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning [0005.80] Compile of BasicCharacter_AnimBlueprint failed. 8 Fatal Issue(s) 85 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:345][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BasicCharacter_AnimBlueprint] Warning [0005.80] Compile of BasicCharacter_AnimBlueprint failed. 8 Fatal Issue(s) 86 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:345][ 0]LogInit:Display: LogClass:Warning: Property AnimGraphNode_Fabrik_8C904C7A415FB588652E8A91FDC811AE of BasicCharacter_AnimBlueprint_C has a struct type mismatch (tag FallbackStruct != prop AnimNode_Fabrik) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:345][ 0]LogInit:Display: NOTE: Only first 50 warnings displayed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:345][ 0]LogInit:Display:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.16-11.01.17:345][ 0]LogInit:Display: Failure - 72 error(s), 9721 warning(s)
Hey,
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
Thank you!
Hi ! I have a similar problem. I can’t package anything for android even if I try with the default FirstPersonExampleMap, it says Unknown error Now I’m trying to reinstall the Tadp and AdroidStudio.
On another computer I can’t even do the packaging because the path folder does not open with all Android List ( instead for windows it works).
Thank you in advance!
Hey Setteventi,
Could you please upload your error so that they can be reviewed? Are you working out of 4.9.2? Here are the [instructions to properly install AndroidWorks][1].
Looking forward to hearing back from you, thanks!
https://docs.unrealengine.com/latest/INT/Platforms/Android/GettingStarted/1/index.html
Hi ! Thank you for your answer. I reinstalled everythink and the packaging works without errors or at least until now, I mean that I can’t see the game/project on the Gear VR, it’s all black after the first second then I see only the joystick touch interface. The project consists in a building with the Unreal materials and there are some of BSP that are subtracted, so I don’t know if that is the problem.
Hey Setteventi,
I’m glad that you’ve been able to correct the packaging issues that were blocking you previously. If you’re having trouble with your Gear VR not showing the scene that you’ve created, I would suggest creating a new AnswerHub post for this separate issue.
Thank you!
Thank you! I found out that the problem was the glass material.