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Display static meshes/blueprints on a widget?

I'm thinking about an inventory that displays all items in a form of scrollable grid with mesh and text count for each item. When user hovers mouse over an item it starts to rotate. Is it doable using widgets? They could help out with screen bounds and items scrolling

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asked Sep 16 '15 at 08:04 PM in Blueprint Scripting

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laggyluk
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avatar image Nsomnia Sep 16 '15 at 09:52 PM

IS it possible yes. Is it easy. no. I cant think of a way to do this off the top of my head. Sorry i couldnt be more help. Look into creating a slate brush from a material.

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Hi!

You can do this in two ways:

1 Create flip books for all the objects and play animation with mouse events.

2 Use this tutorial for render 3D object to widget and add any transformation to the object with mouse events

https://engineunreal.wordpress.com/2015/04/21/render-3d-objects-in-umg-widget-hud/

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answered Sep 17 '15 at 08:27 AM

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svv3dUDN
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avatar image laggyluk Sep 21 '15 at 11:35 AM

tried 3 rd way: create layout widget with dummy children then 'unproject' their position into 3d and spawn meshes there but didn't work since can't find a way to get widget positions in 2d in the first place

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