Hi. didnt know about blueprint interface. will have a look at it.
anyways i have attached the graph but this is at level blueprint. i need it on the object bp itself as the player has to craft the object and place it in the world.
i need to replace the 2nd portal node to that object2 blueprint.
GetAllActorsOfClass(your2ndblueprint) → array get node index 0 (assuming its the only one, otherwise youl have to choose a number that corroponds to the proper one) and then right click on the blue node and promote to variable. You now have a reference variable directly to that object.
You dont have to promote to a variable you can just drag off the blue return pin of array.get[0] but it allows you to reuse the reference. You can do this in any blueprint. It is a [tiny] bit hard on performance but since your only doing it for one object reference its negligable.
Hope this helps Don’t forget to accept an answer that best clears your question up or answers it so when the community finds your question in the future via search/google they know exactly what you did to fix it/get it going.