[Beta5] Running game from Visual Studio

I’m getting errors when trying to run game from VS with already cooked content.
For this test I used clean FPS project created from template and builded from VS with Debug configuration.

Part of VS Output

[0001.09][  1]LogLinker:Warning: Unable to load package (D:/Rocket/Engine/Engine/Content/EngineResources/M_StreamingPause.uasset). Package contains EditorOnly data which is not supported by the current build or vice versa.
[0001.09][  1]LogUObjectGlobals:Warning: 
CDO Constructor: Failed to find Material'/Engine/EngineResources/M_StreamingPause.M_StreamingPause'
[0001.09][  1]Error: CDO Constructor: Failed to find Material'/Engine/EngineResources/M_StreamingPause.M_StreamingPause'
[0001.09][  1]LogLinker:Warning: Unable to load package (D:/Rocket/Engine/Engine/Content/EngineMeshes/Sphere.uasset). Package contains EditorOnly data which is not supported by the current build or vice versa.
[0001.09][  1]LogLinker:Warning: Unable to load package (D:/Rocket/Engine/Engine/Content/EngineMeshes/Sphere.uasset). Package contains EditorOnly data which is not supported by the current build or vice versa.
[0001.10][  1]LogLinker:Warning: Unable to load package (D:/Rocket/Engine/Engine/Content/EngineMaterials/WorldGridMaterial.uasset). Package contains EditorOnly data which is not supported by the current build or vice versa.
[0001.10][  1]LogLinker:Warning: Unable to load package (D:/Rocket/Engine/Engine/Content/EngineMaterials/WorldGridMaterial.uasset). Package contains EditorOnly data which is not supported by the current build or vice versa.
[0001.11][  1]LogLinker:Warning: Unable to load package (D:/Rocket/Engine/Engine/Content/EngineResources/Black.uasset). Package contains EditorOnly data which is not supported by the current build or vice versa.
[0001.11][  1]LogUObjectGlobals:Warning: 
CDO Constructor: Failed to find Texture2D'/Engine/EngineResources/Black.Black'
[0001.11][  1]Error: CDO Constructor: Failed to find Texture2D'/Engine/EngineResources/Black.Black'

Hello Alexander,

We’re working toward responding to your question as soon as possible. Thanks for your patience.

Sean

Alexander, in the current Beta please try running with the “-pak” command-line parameter when testing with cooked content in a non-editor build.

–Mike