I’m getting errors when trying to run game from VS with already cooked content.
For this test I used clean FPS project created from template and builded from VS with Debug configuration.
Part of VS Output
[0001.09][ 1]LogLinker:Warning: Unable to load package (D:/Rocket/Engine/Engine/Content/EngineResources/M_StreamingPause.uasset). Package contains EditorOnly data which is not supported by the current build or vice versa.
[0001.09][ 1]LogUObjectGlobals:Warning:
CDO Constructor: Failed to find Material'/Engine/EngineResources/M_StreamingPause.M_StreamingPause'
[0001.09][ 1]Error: CDO Constructor: Failed to find Material'/Engine/EngineResources/M_StreamingPause.M_StreamingPause'
[0001.09][ 1]LogLinker:Warning: Unable to load package (D:/Rocket/Engine/Engine/Content/EngineMeshes/Sphere.uasset). Package contains EditorOnly data which is not supported by the current build or vice versa.
[0001.09][ 1]LogLinker:Warning: Unable to load package (D:/Rocket/Engine/Engine/Content/EngineMeshes/Sphere.uasset). Package contains EditorOnly data which is not supported by the current build or vice versa.
[0001.10][ 1]LogLinker:Warning: Unable to load package (D:/Rocket/Engine/Engine/Content/EngineMaterials/WorldGridMaterial.uasset). Package contains EditorOnly data which is not supported by the current build or vice versa.
[0001.10][ 1]LogLinker:Warning: Unable to load package (D:/Rocket/Engine/Engine/Content/EngineMaterials/WorldGridMaterial.uasset). Package contains EditorOnly data which is not supported by the current build or vice versa.
[0001.11][ 1]LogLinker:Warning: Unable to load package (D:/Rocket/Engine/Engine/Content/EngineResources/Black.uasset). Package contains EditorOnly data which is not supported by the current build or vice versa.
[0001.11][ 1]LogUObjectGlobals:Warning:
CDO Constructor: Failed to find Texture2D'/Engine/EngineResources/Black.Black'
[0001.11][ 1]Error: CDO Constructor: Failed to find Texture2D'/Engine/EngineResources/Black.Black'