How can you make a material function blend mode translucent?

You’ll have to create a separate material ID for translucent parts and use a separate material for it. You can’t blend an opaque and a translucent material.

I’m building a blended material using material functions and masks. One of the material functions I want the blend mode to be set translucent while the others are set opaque (so parts of the finished material will be metal and others parts will be glass). The material functions are being built then plugged into a MakeMaterialAttribute node. I see plug ins for refraction but can’t figure out how to change its blend mode to translucent. If anyone can help me with this I would be very grateful.

I thought that would be the case. Thanks for the reply Jacky.

how the hell do you do that ?

Assign a different material to the polygons in whatever 3d modeling software you’re using

ok you meant id in the sens of blender, not unreal, my bad
thanks