Why can't I make new destructible meshes in my custom project?

I’m having a problem in my custom UE4 project where I can’t make new destructible meshes. If I open the destructible content example and migrate one of the destructible meshes into my project, it works fine. However, if I try to create my own destructible mesh (or if I open the migrated destructible from content example and click “Fracture Mesh” to regenerate the fracture) it does not work. I have tried following this tutorial several times, performing these exact steps: Unreal Engine 4 - Destructible Mesh Tutorial - YouTube

Whenever I click the “Fracture Mesh” button I can never access “Preview depth 1”. I only have “Preview depth 0” and the mesh does not become destructible. And yes, the static meshes I’m trying to use have collision setup (and like I said, clicking “Fracture Mesh” on the working destructibles in content example breaks those destructibles… maybe something is wrong with my install of UE4?). Any advice or things to try would be greatly appreciated!!

Unfortunately I don’t have an answer but I am having the exact same problem. If I come across any useful information I will be sure to let you know.

good to know I’m not the only one. I’m hoping the 4.1 update might fix it if I’m not doing something wrong

Same here. I haven’t dug into it much or tried to accomplish the same thing with C++, but I tried a couple of different meshes and was unable to use “preview depth 1.”

I installed Unreal Engine on my PC and I was able to get it to work as expected. It could be an issue with the support for Mac, which seems to be rather poor at the moment.

Interesting. I, too, am on OS X. I’ll try it on my PC later.

I’m on OS X as well. If this isn’t fixed in 4.1 update I’ll file a bug or something to give it more visibility

The 4.1 update did not fix the issue. I moved this question into the “Bug Reports” section which will hopefully give it a visibility bump

I’ve been trying to get this working for the past 3 days, looks like it’s a mac issue.

Hi Nitrex88,

I’m sorry you all are having this issue. I just wanted to say that you have helped make this issue known and it is now being looked into by the developers.

Thanks, TJ

That’s great to hear. Thanks!