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Override of AActor::Tick is never called, despite CanEverTick being set.

So I'm trying to run some code on an actor every tick. The class extends from AActor, and I've included this line in the header:

 virtual void Tick(float DeltaSeconds) override;

In the constructor of the .cpp file, I have these lines:

 PrimaryActorTick.bCanEverTick = true;
 PrimaryActorTick.bStartWithTickEnabled = true;

And I also have this function defined:

 void ANewActor::Tick(float DeltaTime)
 {
     Super::Tick(DeltaTime);
     UE_LOG(LogExec, Warning, TEXT("Ticking"));
 }

However, the Tick function is never called, and the text never printed. Have I forgotten anything?

Product Version: UE 4.8
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asked Sep 17 '15 at 12:22 PM in C++ Programming

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Hoeloe
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I managed to solve this by adding

 SetActorTickEnabled(true);

To the BeginPlay() function. This seems a little odd though, considering I'd supposedly already set that in the constructor.

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answered Sep 17 '15 at 12:38 PM

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Hoeloe
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