[Bug/Crash] Blueprints missing in Index causing insane CPU usage (even crashing the system)

UE-Version: 4.9.1 (Launcher)
OS: Windows 10 64-bit

Well, this happened. Having any Blueprint from the Engine Content open causes a missing Blueprint in Index notification and then shortly afterwards the engine starts eating all memory, available i/o time and gpu time. In short, it crashes the system it runs on, forcing you to press the reset button if you aren’t fast enough with killing the process.

I have not seen this behaviour happen in 4.8.3.

Hey ,

I’ll have to run some tests on Win10, but I wanted to follow up and make sure there aren’t any other possible steps that could help me reproduce this.

Can I get your dxdiag info?

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Hey ,

sorry for the delay, I forgot to enable e-mail notifications on my phone. Here is the DxDiag output:

DxDiag Information File

I hope this helps somewhat.

Sincerely,

  • Michael ‘’ Dirks

I’ve been unable to reproduce this on one of our Win10 machines. Can you tell me which Engine Content Blueprints in particular you are using?

Hi ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

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