Implementing Custom Analytics
i have a Analytics platform that i wrote in C++ for a different project; it works great and all the infrastructure is in place. Now, i would like to reuse that work in UE4, and write a plugin that wraps the c++ classes (preferably exposing them as blueprint node since i am the only one on my team that understands C++.) Problem is i don't have any clue how to attack this; Are there any examples that i can look at or a place to start from?
p.s. i have looked at the plugin samples and i believe i can get the plugin portion working... i am more interested in creating the wrapper/shim to take my Analytics classes and being able to expose them in blueprint
asked Sep 17 '15 at 03:05 PM in C++ Programming
Follow this question
Once you sign in you will be able to subscribe for any updates here