x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Asset reference variables in details

 UCLASS(Blueprintable)
 class ------_API UTalent : public UObject  
 ...  
 UCLASS()
 class ------_API UTalentActive : public UTalent

 ...

 UCLASS(Blueprintable, ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))
 class ------_API USheetTalents : public UActorComponent
 ...
 UPROPERTY(EditAnywhere, BlueprintReadOnly)
     TArray<class UTalentActive*> ActiveTalents;

alt text

RedFlower is a blueprint deriving from UTalentActive, which derives from UTalent. I am trying to add it to the array ActiveTalents in the SheetTalents component of an actor, through the editor (the same way you could add a ParticleSystem asset to a ParticleSystemComponent as the template). For some reason, I can't; I get a red dotted box around the variable when I try drag-in-dropping it in, and can't select it in the drop-down menu. Is there something I'm missing? I have tried a non-array variable and making a non-const TalentActive.

EDIT: Realized that RedFlower is a class, not an instance; which means the variable needs to be TSubClassOf, not UTalentActive*. I cannot seem to find a way of making an instance of it or TalentActive. Is there a way?

Product Version: UE 4.9
Tags:
bp.png (5.6 kB)
more ▼

asked Sep 17 '15 at 03:57 PM in C++ Programming

avatar image

NullBlack
110 8 10 13

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Yes, NewObject(UClassName::StaticClass());

more ▼

answered Sep 17 '15 at 06:59 PM

avatar image

Shadowriver
36.6k 931 169 1111

avatar image NullBlack Sep 17 '15 at 07:01 PM

I meant as an asset.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question