I've just came across
IsPostLoadThreadSafe function and since the code I'm developing might be thread-sensitive (I'd need to register each thread which is used by a VM), I'd like to know which threads should a normal user encounter? Is it just the "loading thread" and "game thread"? Is there any description of the threads used by Unreal, and how this interaction may occur (e.g.
IsPostLoadThreadSafe for the load thread)?
Additionally, I've tried to put a log when returning
IsPostLoadThreadSafe but I haven't seen it be called yet
Sep 17 '15 at 08:16 PM
in C++ Programming