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How to set a function after the end of animation

I need that character pick up object only after it stay near to object

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How i can do that with blueprints?

Product Version: UE 4.9
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asked Sep 17 '15 at 10:16 PM in Blueprint Scripting

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create a getLength or getDuration or getTime i cant remember what its called it exactly that takes in a certain type of single animation reference then create a varible of that type with the animation then plug it into a delay node before you call the function.

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answered Sep 17 '15 at 10:22 PM

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avatar image Prof.Simojeij Sep 17 '15 at 10:38 PM

The function "Move to hit location" for some reason call the animation of 3D run. I need the duration of that animation, this is variable because is the player that decides when to stop running...

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