How to set a function after the end of animation
I need that character pick up object only after it stay near to object
How i can do that with blueprints?
asked Sep 17 '15 at 10:16 PM in Blueprint Scripting
create a getLength or getDuration or getTime i cant remember what its called it exactly that takes in a certain type of single animation reference then create a varible of that type with the animation then plug it into a delay node before you call the function.
answered Sep 17 '15 at 10:22 PM
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