Can't import single anim frame for AIMOffset
As requested by MattW I'm splitting this into a new report.
I'm attempting to import single frames from a longer animation that sweeps thru my aim positions. In this animation I have a key frame every 10 frames and these are the single frames I need to get placed into the AimOffset.
The UE4 fbx import setting for 'Set Range,' when set to a Start Frame of 30 and an End Frame of 30 - will import at least two frames. Or maybe actually 3 frames since the animation time slider, when stepping frame-by-frame, will show frame 0, 1, and 2.
Many of my imported 'single' frames show a ton of jitter when the animation plays and in the AimOffset that uses those animations. The 2 or 3 frame loop that results from the import has a bit of motion in it - exactly the reason I really need to get a single frame import working correctly.
Even if there is an internal need for an animation to have at least two frames - it sure would be nice if import was smart enough to realize that the single frame I specify should simply be duplicated, which would eliminate all the unintended motion.
Here is another kicker. All these import ranges result in the same frame count on the resulting animation: 30 to 30, 30 to 31, and 30 to 32. I feels so ignored right now. I guess inclusive / exclusive options might be handy but regardless, 1 is not equal to 2 is not equal to 3 - but this is how the import math is working out. The animation in this case is 30 fps.
The only solution I have available is not pretty. The Maya animation must be modified so that each intended pose is frozen for 2 or 3 frames. This is not just a maintenance headache while editing the animation in Maya but this also screws up the ability to use the Maya timeline to preview a rough estimate of what the AimOffset will look like.
asked Sep 17 '15 at 10:38 PM in Bug Reports
I have entered the following feature request: JIRA [UE-21393] "The Ability to Import Single Frames from an Animation FBX." Until this is implemented, here is a clearer version of my resolution that you might find helpful that does away with the need of duplicate FBX files for each pose in the AnimOffset:
Again, I have entered a feature request. I'm posting this for as an alternate solution for you or others to use until this feature is implemented.
Thanks for the feedback,
answered Sep 23 '15 at 03:30 PM
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