I can’t access a number of collision functions (SphereOverlapActors, if it matters) in a particular blueprint. I say ‘particular’ because I can see the function in every other blueprint.
UCLASS(Blueprintable, Abstract)
class ------_API UTalentManagerCPP : public UObject
I have another class with the same identical setup; in the blueprint derived from that, the function is available. Yes, I have checked and unchecked "context sensitive". I have tried wrapping it in a blueprint blueprint function library: none of the functions from that library were available in the TalentManager but were there in other blueprints. I have tried duplicating the function in a C++ blueprint function library (Epic, maybe you want to consider giving them different names?), same thing.