Hello,
I’m trying to add a simple component, any of them, to a method that is either static or non-static. I do not want to add components in a constructor like the documentation covers. I want to make a modular blueprint function similar to any of the “add X component” nodes that already exist. This leads me to believe a static method is the ideal choice.
There’s CreateDefaultSubObject(), but that only runs in non-static methods. So I try that. When I expose this method as BluePrintCallable and hook it up in the construction graph within a blueprint that derive from the method’s class, UE4 crashes 100% of the time
CreateDefaultSubObject() won’t run in a static method, so I’m not sure what to do as NewObject() isn’t working either.
I’m still new to C++. Any help is appreciated.