Swarm light build taking 4 times longer on local machine.
I'm having an issue using the swarm light builder over the network where the local machine is performing light calculations for up to 4 times as long as the remote machines. On the example below, it took a good 25 minutes longer than the other machines.
Is there something I'm doing which is causing the unequal distribution of lightmass jobs?
asked Sep 18 '15 at 05:47 AM in Rendering
I believe this to be expected behavior when building lighting across a network. What essentially occurs is that you are allocating tasks across the network. Once that task is done on that network machine it finishes it's calculations and sends it back to the local machine. The local machine then compiles all of the calculations that is sent to it and displays the calculations locally.
The local machine will always take the longest because it is the source.
answered Sep 21 '15 at 04:13 PM
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