Sound files .wav are played everywhere
So I exported some audio files as 16 bit PCM from Audacity and then imported them in UE4. I noticed that they play everywhere on the map even though you assign a specific location for them via blueprints. For example: The sound file "Collapse01" plays everywhere but "Collapse_Cue" actually works. What do I need to do to make all .wav sound files applicable to be played at said location instead of everywhere on the map? Thanks.
asked Sep 18 '15 at 10:10 AM in Blueprint Scripting
You need to set an Attenuation Setting(you can create one in content browser) or enable Override Attenuation in the sound's properties in sound wave, sound cue or the ambient sound you place in the level. Then you'll be able to set and adjust Spatialization parameters as you like to make it a 3d sound.
answered Sep 18 '15 at 11:07 AM
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