Windows10 Compile from Source Error

downloaded unreal engine source ran the setup then GenerateProjectFiles when i open UE4.sln in Visual Studio Ultimate 2013 it gives me the following error at start on Windows10 and i never had any problems using Windows8

Unsupported
This version of Visual Studio is unable to open the following projects. The project types may not be installed or this version of Visual Studio may not support them. 
For more information on enabling these project types or otherwise migrating your assets, please see the details in the "Migration Report" displayed after clicking OK.
	 - UE4, "C:\unrealenginesource\UnrealEngine\Engine\Intermediate\ProjectFiles\UE4.vcxproj"
	 - BlankProgram, "C:\unrealenginesource\UnrealEngine\Engine\Intermediate\ProjectFiles\BlankProgram.vcxproj"
	 - BuildPatchTool, "C:\unrealenginesource\UnrealEngine\Engine\Intermediate\ProjectFiles\BuildPatchTool.vcxproj"
	 - CrashReportClient, "C:\unrealenginesource\UnrealEngine\Engine\Intermediate\ProjectFiles\CrashReportClient.vcxproj"
	 - MinidumpDiagnostics, "C:\unrealenginesource\UnrealEngine\Engine\Intermediate\ProjectFiles\MinidumpDiagnostics.vcxproj"
	 - CrossCompilerTool, "C:\unrealenginesource\UnrealEngine\Engine\Intermediate\ProjectFiles\CrossCompilerTool.vcxproj"
	 - UnrealLaunchDaemon, "C:\unrealenginesource\UnrealEngine\Engine\Intermediate\ProjectFiles\UnrealLaunchDaemon.vcxproj"
	 - DsymExporter, "C:\unrealenginesource\UnrealEngine\Engine\Intermediate\ProjectFiles\DsymExporter.vcxproj"
	 - UE4EditorServices, "C:\unrealenginesource\UnrealEngine\Engine\Intermediate\ProjectFiles\UE4EditorServices.vcxproj"
	 - UnrealAtoS, "C:\unrealenginesource\UnrealEngine\Engine\Intermediate\ProjectFiles\UnrealAtoS.vcxproj"
	 - ParallelExecutor, "C:\unrealenginesource\UnrealEngine\Engine\Intermediate\ProjectFiles\ParallelExecutor.vcxproj"
	 - ShaderCompileWorker, "C:\unrealenginesource\UnrealEngine\Engine\Intermediate\ProjectFiles\ShaderCompileWorker.vcxproj"
	 - SlateViewer, "C:\unrealenginesource\UnrealEngine\Engine\Intermediate\ProjectFiles\SlateViewer.vcxproj"
	 - SymbolDebugger, "C:\unrealenginesource\UnrealEngine\Engine\Intermediate\ProjectFiles\SymbolDebugger.vcxproj"
	 - TestPAL, "C:\unrealenginesource\UnrealEngine\Engine\Intermediate\ProjectFiles\TestPAL.vcxproj"
	 - UnrealCEFSubProcess, "C:\unrealenginesource\UnrealEngine\Engine\Intermediate\ProjectFiles\UnrealCEFSubProcess.vcxproj"
	 - UnrealCodeAnalyzer, "C:\unrealenginesource\UnrealEngine\Engine\Intermediate\ProjectFiles\UnrealCodeAnalyzer.vcxproj"
	 - UnrealFileServer, "C:\unrealenginesource\UnrealEngine\Engine\Intermediate\ProjectFiles\UnrealFileServer.vcxproj"
	 - UnrealFrontend, "C:\unrealenginesource\UnrealEngine\Engine\Intermediate\ProjectFiles\UnrealFrontend.vcxproj"
	 - UnrealHeaderTool, "C:\unrealenginesource\UnrealEngine\Engine\Intermediate\ProjectFiles\UnrealHeaderTool.vcxproj"
	 - UnrealLightmass, "C:\unrealenginesource\UnrealEngine\Engine\Intermediate\ProjectFiles\UnrealLightmass.vcxproj"
	 - UnrealPak, "C:\unrealenginesource\UnrealEngine\Engine\Intermediate\ProjectFiles\UnrealPak.vcxproj"
	 - UnrealSync, "C:\unrealenginesource\UnrealEngine\Engine\Intermediate\ProjectFiles\UnrealSync.vcxproj"
	 - UnrealVersionSelector, "C:\unrealenginesource\UnrealEngine\Engine\Intermediate\ProjectFiles\UnrealVersionSelector.vcxproj"
	 - BootstrapPackagedGame, "C:\unrealenginesource\UnrealEngine\Engine\Intermediate\ProjectFiles\BootstrapPackagedGame.vcxproj"
	 - CleanThirdPerson, "C:\unrealenginesource\UnrealEngine\Engine\Intermediate\ProjectFiles\CleanThirdPerson.vcxproj"


No changes required
These projects can be opened in Visual Studio 2013, Visual Studio 2012, and Visual Studio 2010 SP1 without changing them.
	 - Engine, "Engine"
	 - Games, "Games"
	 - Programs, "Programs"
	 - Automation, "Automation"
	 - EnvVarsToXML, "C:\unrealenginesource\UnrealEngine\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\EnvVarsToXML.csproj"
	 - UnrealBuildTool, "C:\unrealenginesource\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj"
	 - AutomationTool, "C:\unrealenginesource\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationTool.csproj"
	 - AutomationToolLauncher, "C:\unrealenginesource\UnrealEngine\Engine\Source\Programs\AutomationToolLauncher\AutomationToolLauncher.csproj"
	 - AllDesktop.Automation, "C:\unrealenginesource\UnrealEngine\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj"
	 - Android.Automation, "C:\unrealenginesource\UnrealEngine\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj"
	 - AutomationUtils.Automation, "C:\unrealenginesource\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj"
	 - GUBP.Automation, "C:\unrealenginesource\UnrealEngine\Engine\Source\Programs\AutomationTool\GUBP\GUBP.Automation.csproj"
	 - HTML5.Automation, "C:\unrealenginesource\UnrealEngine\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj"
	 - IOS.Automation, "C:\unrealenginesource\UnrealEngine\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj"
	 - Linux.Automation, "C:\unrealenginesource\UnrealEngine\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj"
	 - Mac.Automation, "C:\unrealenginesource\UnrealEngine\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj"
	 - AutomationScripts.Automation, "C:\unrealenginesource\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj"
	 - Win.Automation, "C:\unrealenginesource\UnrealEngine\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj"
	 - DotNETUtilities, "C:\unrealenginesource\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj"
	 - GitDependencies, "C:\unrealenginesource\UnrealEngine\Engine\Source\Programs\GitDependencies\GitDependencies.csproj"
	 - iPhonePackager, "C:\unrealenginesource\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.csproj"
	 - DeploymentInterface, "C:\unrealenginesource\UnrealEngine\Engine\Source\Programs\IOS\DeploymentInterface\DeploymentInterface.csproj"
	 - DeploymentServer, "C:\unrealenginesource\UnrealEngine\Engine\Source\Programs\IOS\DeploymentServer\DeploymentServer.csproj"
	 - MobileDeviceInterface, "C:\unrealenginesource\UnrealEngine\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj"
	 - HTML5LaunchHelper, "C:\unrealenginesource\UnrealEngine\Engine\Source\Programs\HTML5\HTML5LaunchHelper\HTML5LaunchHelper.csproj"
	 - UE4, "C:\unrealenginesource\UnrealEngine\UE4.sln"

I guess ill have to go back to using Windows 8.1 again.

Hi ,

I just wanted to confirm that you had installed the Windows 10 SDK before trying to open the UE4 solution in Visual Studio. It is unlikely that would be causing this issue, but that SDK is required when working with the Engine on Windows 10.

Some previous reports of this issue were resolved by either rebooting the computer or reinstalling Visual Studio. Another thing to check would be whether your installation of Visual Studio 2013 Ultimate has all five of the updates applied.